Validating MEGUX: reliability and validity of a mobile educational game UX instrument

Mobile educational games (MEGs) blend gameplay and pedagogy on smartphones and tablets, yet existing UX frameworks focus on general usability, entertainment gaming, or desktop e‑learning and do not fully address the mobile context or the dual aims of learning and engagement. This study evaluates the...

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Main Authors: Syed Yasin, Sharifah Nurulhikmah, Ibrahim, Roslina
Format: Article
Language:en
Published: Universiti Teknologi MARA, Perak 2025
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Online Access:https://ir.uitm.edu.my/id/eprint/128949/1/128949.pdf
https://doi.org/10.24191/mij.v6i2.9179
https://ir.uitm.edu.my/id/eprint/128949/
https://mijuitm.com.my/
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author Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
author_facet Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
author_sort Syed Yasin, Sharifah Nurulhikmah
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Mobile educational games (MEGs) blend gameplay and pedagogy on smartphones and tablets, yet existing UX frameworks focus on general usability, entertainment gaming, or desktop e‑learning and do not fully address the mobile context or the dual aims of learning and engagement. This study evaluates the MEGUX model internal consistency and known‑groups validity by comparing two programming‑learning games. Following an eight‑phase UX instrument development process, a set of an 88‑item pool across six dimensions (Flow, Immersion, Player Context, Game Usability, Mobility, Learning) was generated. After expert review and pilot testing, MEGUX was administered to 265 undergraduates (AlgoRun, n = 161; Rodocodo, n = 104) over a one‑week play period in March–April 2025. Internal consistency was assessed via Cronbach’s a and known‑groups validity was tested with independent‑samples t‑tests (with Levene’s checks) and Cohen’s d effect sizes. Cronbach’s a values ranged from .820 (Player Context) to .899 (Flow, Learning), indicating strong reliability. Rodocodo significantly outperformed AlgoRun on 70 of 88 items (p < .05,d = 0.23−0.74), demonstrating MEGUX’s sensitivity to UX differences in real‑world MEGs. MEGUX is a comprehensive and robust instrument for evaluating UX in mobile educational games, offering designers and researchers a reliable tool to identify strengths and weaknesses in engagement and learning components.
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spelling my.uitm.ir-1289492026-01-09T03:02:42Z https://ir.uitm.edu.my/id/eprint/128949/ Validating MEGUX: reliability and validity of a mobile educational game UX instrument msij Syed Yasin, Sharifah Nurulhikmah Ibrahim, Roslina Perak QA Mathematics Mobile educational games (MEGs) blend gameplay and pedagogy on smartphones and tablets, yet existing UX frameworks focus on general usability, entertainment gaming, or desktop e‑learning and do not fully address the mobile context or the dual aims of learning and engagement. This study evaluates the MEGUX model internal consistency and known‑groups validity by comparing two programming‑learning games. Following an eight‑phase UX instrument development process, a set of an 88‑item pool across six dimensions (Flow, Immersion, Player Context, Game Usability, Mobility, Learning) was generated. After expert review and pilot testing, MEGUX was administered to 265 undergraduates (AlgoRun, n = 161; Rodocodo, n = 104) over a one‑week play period in March–April 2025. Internal consistency was assessed via Cronbach’s a and known‑groups validity was tested with independent‑samples t‑tests (with Levene’s checks) and Cohen’s d effect sizes. Cronbach’s a values ranged from .820 (Player Context) to .899 (Flow, Learning), indicating strong reliability. Rodocodo significantly outperformed AlgoRun on 70 of 88 items (p < .05,d = 0.23−0.74), demonstrating MEGUX’s sensitivity to UX differences in real‑world MEGs. MEGUX is a comprehensive and robust instrument for evaluating UX in mobile educational games, offering designers and researchers a reliable tool to identify strengths and weaknesses in engagement and learning components. Universiti Teknologi MARA, Perak 2025-10 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/128949/1/128949.pdf Syed Yasin, Sharifah Nurulhikmah and Ibrahim, Roslina (2025) Validating MEGUX: reliability and validity of a mobile educational game UX instrument. (2025) Mathematical Sciences and Informatics Journal (MIJ) <https://ir.uitm.edu.my/view/publication/Mathematical_Sciences_and_Informatics_Journal_=28MIJ=29.html>, 6 (2). pp. 218-234. ISSN 2735-0703 https://mijuitm.com.my/ https://doi.org/10.24191/mij.v6i2.9179 https://doi.org/10.24191/mij.v6i2.9179
spellingShingle Perak
QA Mathematics
Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title_full Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title_fullStr Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title_full_unstemmed Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title_short Validating MEGUX: reliability and validity of a mobile educational game UX instrument
title_sort validating megux: reliability and validity of a mobile educational game ux instrument
topic Perak
QA Mathematics
url https://ir.uitm.edu.my/id/eprint/128949/1/128949.pdf
https://doi.org/10.24191/mij.v6i2.9179
https://ir.uitm.edu.my/id/eprint/128949/
https://mijuitm.com.my/
https://doi.org/10.24191/mij.v6i2.9179
url_provider http://ir.uitm.edu.my/