Gamifying sustainability: creating an app to promote SDG practices among students

Despite widespread awareness of the United Nations' Sustainable Development Goals (SDGs) among students, with 92% of surveyed students demonstrating familiarity, a disconnect remains between knowledge and consistent sustainable practices. This project addresses this gap through an innovative ga...

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Bibliographic Details
Main Authors: Mohd Yusof, Noorlailahusna, Ahmad Khan, Hafizah Hammad, Ahmad Zawawi, Azlyn
Format: Conference or Workshop Item
Language:en
Published: 2025
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/125926/1/125926.pdf
https://ir.uitm.edu.my/id/eprint/125926/
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