Gamifying sustainability: creating an app to promote SDG practices among students
Despite widespread awareness of the United Nations' Sustainable Development Goals (SDGs) among students, with 92% of surveyed students demonstrating familiarity, a disconnect remains between knowledge and consistent sustainable practices. This project addresses this gap through an innovative ga...
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| Main Authors: | , , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/125926/1/125926.pdf https://ir.uitm.edu.my/id/eprint/125926/ |
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