Gamified learning: merging education and entertainment

The combination of entertainment and education, known as edutainment, has transformed education by making it more engaging, interactive, and enjoyable. Introducing game-like features, such as points and badges, into the learning process has made learning more captivating and pleasurable for students...

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Bibliographic Details
Main Authors: Azmi, Sharina Salmi, Halim, Nurul Syafawani, Vijayarajoo, Angeline Ranjethamoney, Adnan, Afni Anida
Format: Monograph
Language:en
Published: Universiti Teknologi MARA, Negeri Sembilan 2025
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/119163/1/119163.pdf
https://ir.uitm.edu.my/id/eprint/119163/
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