Gamification in learning: students’ motivation and cognitive engagement in learning business using quizizz / Zainun Amirah Zainudin and Norehan Zulkiply
Gamification has received extensive research attention within the context of language and scientific courses, involving the integration of game-based features into non-gaming scenarios to enhance user experience and engagement with technology. However, contradictory findings have emerged in students...
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| Main Authors: | , |
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| Format: | Article |
| Language: | en |
| Published: |
Universiti Teknologi MARA
2023
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| Online Access: | https://ir.uitm.edu.my/id/eprint/111998/1/111998.pdf https://ir.uitm.edu.my/id/eprint/111998/ https://ajue.uitm.edu.my/ |
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