Gamification in learning: students’ motivation and cognitive engagement in learning business using quizizz / Zainun Amirah Zainudin and Norehan Zulkiply

Gamification has received extensive research attention within the context of language and scientific courses, involving the integration of game-based features into non-gaming scenarios to enhance user experience and engagement with technology. However, contradictory findings have emerged in students...

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Bibliographic Details
Main Authors: Zainudin, Zainun Amirah, Zulkiply, Norehan
Format: Article
Language:en
Published: Universiti Teknologi MARA 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/111998/1/111998.pdf
https://ir.uitm.edu.my/id/eprint/111998/
https://ajue.uitm.edu.my/
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