BLAZEBREAKER: GAMIFY THE FLAMES

This final year project report explores the development and implementation of a Virtual Reality (VR) simulation aimed at enhancing fire drill safety and emergency preparedness, featuring a maze environment filled with intricate pipe structures that take place in a oil refinery. The project addresses...

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Main Author: SAID MOHD NAJIB, ELIAS
Format: Final Year Project
Language:English
Published: 2024
Subjects:
Online Access:http://utpedia.utp.edu.my/id/eprint/26985/1/19000507.pdf
http://utpedia.utp.edu.my/id/eprint/26985/
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spelling oai:utpedia.utp.edu.my:269852024-05-29T07:14:21Z http://utpedia.utp.edu.my/id/eprint/26985/ BLAZEBREAKER: GAMIFY THE FLAMES SAID MOHD NAJIB, ELIAS QA75 Electronic computers. Computer science This final year project report explores the development and implementation of a Virtual Reality (VR) simulation aimed at enhancing fire drill safety and emergency preparedness, featuring a maze environment filled with intricate pipe structures that take place in a oil refinery. The project addresses the critical need for effective training methods to ensure occupants are well-equipped to respond to fire emergencies. Leveraging VR technology, the simulation provides an immersive and realistic environment, allowing users to experience and practice fire evacuation procedures in a controlled environment. The report outlines the design and creation of the VR simulation, emphasizing the integration of a maze structure generated randomly using certain algorithm. Users are required to navigate through the maze, simulating the challenges posed by obstructive elements during fire emergencies. The simulation incorporates interactive elements, such as realistic fire effect, enhancing the overall authenticity of the training experience. Through a comprehensive review of existing literature, the report establishes the theoretical foundation for the project, highlighting the significance of immersive training in improving emergency response through gamification. Furthermore, it discusses the potential impact of VR simulations on knowledge retention, decision-making skills, and overall safety awareness. The practical implementation of the VR simulation involved in-depth research from fire safety experts and real-world testing to validate its effectiveness. The report concludes with an analysis of the results, highlighting the positive outcomes observed in user engagement, knowledge acquisition, and skill retention. In conclusion, this final year project contributes to the advancement of fire drill safety by introducing an innovative VR simulation that offers a realistic and interactive training experience. The findings suggest the potential for widespread adoption of VR technology in safety training, paving the way for improved emergency preparedness and response strategies in various environments. 2024-01 Final Year Project NonPeerReviewed text en http://utpedia.utp.edu.my/id/eprint/26985/1/19000507.pdf SAID MOHD NAJIB, ELIAS (2024) BLAZEBREAKER: GAMIFY THE FLAMES. [Final Year Project] (Submitted)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
SAID MOHD NAJIB, ELIAS
BLAZEBREAKER: GAMIFY THE FLAMES
description This final year project report explores the development and implementation of a Virtual Reality (VR) simulation aimed at enhancing fire drill safety and emergency preparedness, featuring a maze environment filled with intricate pipe structures that take place in a oil refinery. The project addresses the critical need for effective training methods to ensure occupants are well-equipped to respond to fire emergencies. Leveraging VR technology, the simulation provides an immersive and realistic environment, allowing users to experience and practice fire evacuation procedures in a controlled environment. The report outlines the design and creation of the VR simulation, emphasizing the integration of a maze structure generated randomly using certain algorithm. Users are required to navigate through the maze, simulating the challenges posed by obstructive elements during fire emergencies. The simulation incorporates interactive elements, such as realistic fire effect, enhancing the overall authenticity of the training experience. Through a comprehensive review of existing literature, the report establishes the theoretical foundation for the project, highlighting the significance of immersive training in improving emergency response through gamification. Furthermore, it discusses the potential impact of VR simulations on knowledge retention, decision-making skills, and overall safety awareness. The practical implementation of the VR simulation involved in-depth research from fire safety experts and real-world testing to validate its effectiveness. The report concludes with an analysis of the results, highlighting the positive outcomes observed in user engagement, knowledge acquisition, and skill retention. In conclusion, this final year project contributes to the advancement of fire drill safety by introducing an innovative VR simulation that offers a realistic and interactive training experience. The findings suggest the potential for widespread adoption of VR technology in safety training, paving the way for improved emergency preparedness and response strategies in various environments.
format Final Year Project
author SAID MOHD NAJIB, ELIAS
author_facet SAID MOHD NAJIB, ELIAS
author_sort SAID MOHD NAJIB, ELIAS
title BLAZEBREAKER: GAMIFY THE FLAMES
title_short BLAZEBREAKER: GAMIFY THE FLAMES
title_full BLAZEBREAKER: GAMIFY THE FLAMES
title_fullStr BLAZEBREAKER: GAMIFY THE FLAMES
title_full_unstemmed BLAZEBREAKER: GAMIFY THE FLAMES
title_sort blazebreaker: gamify the flames
publishDate 2024
url http://utpedia.utp.edu.my/id/eprint/26985/1/19000507.pdf
http://utpedia.utp.edu.my/id/eprint/26985/
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score 13.223943