GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME

Young learners have different learning expectations and learning styles as compared to previous generation of learners. Extensive exposure to technologies makes them anticipates active roles. immediate feedbacks. interactions, experiential learning and expect associations between content and real...

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Main Author: MOHO ARIFFIN, MAZEYANTI
Format: Thesis
Language:English
Published: 2016
Subjects:
Online Access:http://utpedia.utp.edu.my/id/eprint/21538/1/2015%20-COMPUTER%20%26%20INFORMATION%20SCIENCES%20-%20GAME-DESIGN%20MODEL%20FOR%20CULTURALLY-ENHANCED%20SERIOUS%20GAME%20-%20MAZEYANTI%20MOHD%20ARIFFIN.pdf
http://utpedia.utp.edu.my/id/eprint/21538/
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spelling oai:utpedia.utp.edu.my:215382024-07-25T04:18:14Z http://utpedia.utp.edu.my/id/eprint/21538/ GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME MOHO ARIFFIN, MAZEYANTI QA75 Electronic computers. Computer science Young learners have different learning expectations and learning styles as compared to previous generation of learners. Extensive exposure to technologies makes them anticipates active roles. immediate feedbacks. interactions, experiential learning and expect associations between content and real-life situations from their learning environment. However. the current teaching deliveries lack on these elements. Besides these aspects. studies also revealed that utilizing Ieamer"s cultural characteristics in learning environment otTers many advantages. unfortunately study on this aspect in relation to serious game is still limited. To address these limitations. tour objectives were identified: to identify and analyze extsting serious game design models. to develop a model for culturally-enhanced senous game. to customize a serious game which conforms to the model and finally to evaluate the usability and effectiveness of the customized serious game. 2016-08 Thesis NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/id/eprint/21538/1/2015%20-COMPUTER%20%26%20INFORMATION%20SCIENCES%20-%20GAME-DESIGN%20MODEL%20FOR%20CULTURALLY-ENHANCED%20SERIOUS%20GAME%20-%20MAZEYANTI%20MOHD%20ARIFFIN.pdf MOHO ARIFFIN, MAZEYANTI (2016) GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME. Doctoral thesis, Universiti Teknologi PETRONAS.
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
MOHO ARIFFIN, MAZEYANTI
GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
description Young learners have different learning expectations and learning styles as compared to previous generation of learners. Extensive exposure to technologies makes them anticipates active roles. immediate feedbacks. interactions, experiential learning and expect associations between content and real-life situations from their learning environment. However. the current teaching deliveries lack on these elements. Besides these aspects. studies also revealed that utilizing Ieamer"s cultural characteristics in learning environment otTers many advantages. unfortunately study on this aspect in relation to serious game is still limited. To address these limitations. tour objectives were identified: to identify and analyze extsting serious game design models. to develop a model for culturally-enhanced senous game. to customize a serious game which conforms to the model and finally to evaluate the usability and effectiveness of the customized serious game.
format Thesis
author MOHO ARIFFIN, MAZEYANTI
author_facet MOHO ARIFFIN, MAZEYANTI
author_sort MOHO ARIFFIN, MAZEYANTI
title GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
title_short GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
title_full GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
title_fullStr GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
title_full_unstemmed GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME
title_sort game-design model for culturally -enhanced serious game
publishDate 2016
url http://utpedia.utp.edu.my/id/eprint/21538/1/2015%20-COMPUTER%20%26%20INFORMATION%20SCIENCES%20-%20GAME-DESIGN%20MODEL%20FOR%20CULTURALLY-ENHANCED%20SERIOUS%20GAME%20-%20MAZEYANTI%20MOHD%20ARIFFIN.pdf
http://utpedia.utp.edu.my/id/eprint/21538/
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score 13.222552