An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data

Addressing dyslexia through digital product design presents distinct challenges and necessitates the development of tailored strategies or guidelines to facilitate children in reading accurately and efficiently. Hence, a design guideline was formulated by integrating Interaction Design (IxD) princip...

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Main Authors: Husni, Husniza, Mohd Nasri, Nurul Ida Syaheera, Saip, Mohamed Ali
Format: Article
Language:English
Published: UUM Press 2024
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Online Access:https://repo.uum.edu.my/id/eprint/31239/1/JICT%2023%2003%202024%20495-522.pdf
https://repo.uum.edu.my/id/eprint/31239/
https://e-journal.uum.edu.my/index.php/jict/article/view/24372
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spelling my.uum.repo.312392024-08-11T05:07:06Z https://repo.uum.edu.my/id/eprint/31239/ An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data Husni, Husniza Mohd Nasri, Nurul Ida Syaheera Saip, Mohamed Ali T Technology (General) Addressing dyslexia through digital product design presents distinct challenges and necessitates the development of tailored strategies or guidelines to facilitate children in reading accurately and efficiently. Hence, a design guideline was formulated by integrating Interaction Design (IxD) principles to enhance comprehension and minimise reading errors while using digital applications. Nonetheless, the existing design guidelines for dyslexia people have yet to be confirmed and updated to cater to the current and latest five IxD dimensions. Therefore, this paper presents an eye-tracking usability test that was conducted to identify usability issues pertaining to the design guideline by performing the test on an application called BacaDisleksia, which was developed based on the existing guideline. A usability test was conducted using the Tobii eye-tracking tool through an in-person and moderated session with six dyslexic children. The test reveals pertinent design issues by analysing heat maps and gaze plots. Based on these findings, this paper proposes a refined design guideline with five IxD dimensions and strategies conducive to dyslexia-friendly application design by incorporating space and time components. The results contribute to the development of comprehensive design guideline for people with dyslexia, which aligns with UNESCO’s objective of utilising technology to promote inclusion for disabled learners. This effort underscores the significance of informed design decisions in digital innovation for better-serving individuals with dyslexia and similar learning challenges UUM Press 2024 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/31239/1/JICT%2023%2003%202024%20495-522.pdf Husni, Husniza and Mohd Nasri, Nurul Ida Syaheera and Saip, Mohamed Ali (2024) An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data. Journal of ICT, 23 (3). pp. 495-522. ISSN 1675-414X https://e-journal.uum.edu.my/index.php/jict/article/view/24372
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Husni, Husniza
Mohd Nasri, Nurul Ida Syaheera
Saip, Mohamed Ali
An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
description Addressing dyslexia through digital product design presents distinct challenges and necessitates the development of tailored strategies or guidelines to facilitate children in reading accurately and efficiently. Hence, a design guideline was formulated by integrating Interaction Design (IxD) principles to enhance comprehension and minimise reading errors while using digital applications. Nonetheless, the existing design guidelines for dyslexia people have yet to be confirmed and updated to cater to the current and latest five IxD dimensions. Therefore, this paper presents an eye-tracking usability test that was conducted to identify usability issues pertaining to the design guideline by performing the test on an application called BacaDisleksia, which was developed based on the existing guideline. A usability test was conducted using the Tobii eye-tracking tool through an in-person and moderated session with six dyslexic children. The test reveals pertinent design issues by analysing heat maps and gaze plots. Based on these findings, this paper proposes a refined design guideline with five IxD dimensions and strategies conducive to dyslexia-friendly application design by incorporating space and time components. The results contribute to the development of comprehensive design guideline for people with dyslexia, which aligns with UNESCO’s objective of utilising technology to promote inclusion for disabled learners. This effort underscores the significance of informed design decisions in digital innovation for better-serving individuals with dyslexia and similar learning challenges
format Article
author Husni, Husniza
Mohd Nasri, Nurul Ida Syaheera
Saip, Mohamed Ali
author_facet Husni, Husniza
Mohd Nasri, Nurul Ida Syaheera
Saip, Mohamed Ali
author_sort Husni, Husniza
title An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
title_short An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
title_full An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
title_fullStr An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
title_full_unstemmed An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data
title_sort improved design guideline for dyslexia-friendly applications based on eye-tracking data
publisher UUM Press
publishDate 2024
url https://repo.uum.edu.my/id/eprint/31239/1/JICT%2023%2003%202024%20495-522.pdf
https://repo.uum.edu.my/id/eprint/31239/
https://e-journal.uum.edu.my/index.php/jict/article/view/24372
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score 13.211869