A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game
Current pharmacological treatments of memory disorder disease are not only expensive but also associated with significant adverse effects. Non-pharmacological interventions which are more person centered have been considered the best choice. For example, game-based intervention is a relatively new n...
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my.uum.repo.301212023-12-06T09:33:32Z https://repo.uum.edu.my/id/eprint/30121/ A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game Alwi, Asmidah Che Pa, Noraziah T Technology (General) Current pharmacological treatments of memory disorder disease are not only expensive but also associated with significant adverse effects. Non-pharmacological interventions which are more person centered have been considered the best choice. For example, game-based intervention is a relatively new non-pharmacological, easily accepted treatment. Although games have been widely used in many domains including entertainment, education and psychotherapy, criteria and guidelines for memory-disorder-psychotherapy games are not clearly defined. This could consequently result in developing ineffective game-based therapy for patients. Therefore, there is a need to have well-defined criteria and guidelines for Memory-Disorder-Psychotherapy games to ensure a suitable design of game towards offering a proper game-based therapy to be given to memory-disorder patients. This study focuses on designing a guideline of psychotherapy game for memory disorder. The criteria have been identified by employing combination of interview and game experience sessions. Interview with the stakeholders who directly involved with intervention for memory disorder patients and a group of elderly showing symptoms of memory disorder have been conducted. The identified criteria are thoroughly analyzed, combined, and formulated as an extended guideline which comprises of six main categories; device and platform, interface, game features, gameplay, reminiscence elements, and navigation. The guideline consists of guidance to be used for designing and developing psychotherapy games. The proposed guideline and its criteria can be adapted to other psychotherapy domain, such as special needs education therapy, jobs screening, and occupational therapy. Furthermore, this could possibly improve the existing intervention practices by having more accurate measurement through game-based approach. UUM 2021 Monograph NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/30121/1/14592.pdf Alwi, Asmidah and Che Pa, Noraziah (2021) A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game. Technical Report. UUM. (Submitted) |
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Current pharmacological treatments of memory disorder disease are not only expensive but also associated with significant adverse effects. Non-pharmacological interventions which are more person centered have been considered the best choice. For example, game-based intervention is a relatively new non-pharmacological, easily accepted treatment. Although games have been widely used in many domains including entertainment, education and psychotherapy, criteria and guidelines for memory-disorder-psychotherapy games are not clearly defined. This could consequently result in developing ineffective game-based therapy for patients. Therefore, there is a need to have well-defined criteria and guidelines for Memory-Disorder-Psychotherapy games to ensure a suitable design of game towards offering a proper game-based therapy to be given to memory-disorder patients. This study focuses on designing a guideline of psychotherapy game for memory disorder. The criteria have been identified by employing combination of interview and game experience sessions. Interview with the stakeholders who directly involved with intervention for memory disorder patients and a group of elderly showing symptoms of memory disorder have been conducted. The identified criteria are thoroughly analyzed, combined, and formulated as an extended guideline which comprises of six main categories; device and platform, interface, game features, gameplay, reminiscence elements, and navigation. The guideline consists of guidance to be used for designing and developing psychotherapy games. The proposed guideline and its criteria can be adapted to other psychotherapy domain, such as special needs education therapy, jobs screening, and occupational therapy. Furthermore, this could possibly improve the existing intervention practices by having more accurate measurement through game-based approach. |
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Monograph |
author |
Alwi, Asmidah Che Pa, Noraziah |
author_facet |
Alwi, Asmidah Che Pa, Noraziah |
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Alwi, Asmidah |
title |
A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game |
title_short |
A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game |
title_full |
A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game |
title_fullStr |
A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game |
title_full_unstemmed |
A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game |
title_sort |
guideline and criteria for memory-disorder-psychotheraphy game |
publisher |
UUM |
publishDate |
2021 |
url |
https://repo.uum.edu.my/id/eprint/30121/1/14592.pdf https://repo.uum.edu.my/id/eprint/30121/ |
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