Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller

Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergam...

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Main Authors: Sunar, Mohd Shahrizal, Bahrin, Abdul Syafiq, Mohd Nor, Nurshamine Nazira, Daud, Haifa Aqilah, Azman, Azizul
Format: Article
Language:English
Published: UUM Press 2022
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Online Access:https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf
https://repo.uum.edu.my/id/eprint/29320/
https://doi.org/10.32890/jcisc2022.1.6
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spelling my.uum.repo.293202023-03-27T08:07:23Z https://repo.uum.edu.my/id/eprint/29320/ Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller Sunar, Mohd Shahrizal Bahrin, Abdul Syafiq Mohd Nor, Nurshamine Nazira Daud, Haifa Aqilah Azman, Azizul N Visual arts (General) For photography, see TR Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergaming refers to a combination of video games with a physical exercise that rely on the technology that can track body movement. Hence, this project aims to develop a cycling exergame that integrate with HTC Vive hand controller in VR. There are four phases have been carried out namely (i) problem investigation, (ii) designing the game structure, (iii) implementation of VR cycling exergame, and (iv) testing and evaluation. The usability testing results shows the users feedback on the development of VR Exergame for cycling in terms of the user interface design, player interaction, difficulty of the game and user satisfaction in understanding the game. The user acceptance testing results shows that this game works accordingly, however there are some suggestion and expectation from user that can be measured for improvement and enhancement in future works. Based on the result, this project is successfully produced a cycling exergame in VR and significantly improve the user experience in VR. UUM Press 2022 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf Sunar, Mohd Shahrizal and Bahrin, Abdul Syafiq and Mohd Nor, Nurshamine Nazira and Daud, Haifa Aqilah and Azman, Azizul (2022) Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller. Journal of Creative Industry & Sustainable Culture (JCISC), 1. pp. 123-152. ISSN 2976-2480 https://doi.org/10.32890/jcisc2022.1.6
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic N Visual arts (General) For photography, see TR
spellingShingle N Visual arts (General) For photography, see TR
Sunar, Mohd Shahrizal
Bahrin, Abdul Syafiq
Mohd Nor, Nurshamine Nazira
Daud, Haifa Aqilah
Azman, Azizul
Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
description Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergaming refers to a combination of video games with a physical exercise that rely on the technology that can track body movement. Hence, this project aims to develop a cycling exergame that integrate with HTC Vive hand controller in VR. There are four phases have been carried out namely (i) problem investigation, (ii) designing the game structure, (iii) implementation of VR cycling exergame, and (iv) testing and evaluation. The usability testing results shows the users feedback on the development of VR Exergame for cycling in terms of the user interface design, player interaction, difficulty of the game and user satisfaction in understanding the game. The user acceptance testing results shows that this game works accordingly, however there are some suggestion and expectation from user that can be measured for improvement and enhancement in future works. Based on the result, this project is successfully produced a cycling exergame in VR and significantly improve the user experience in VR.
format Article
author Sunar, Mohd Shahrizal
Bahrin, Abdul Syafiq
Mohd Nor, Nurshamine Nazira
Daud, Haifa Aqilah
Azman, Azizul
author_facet Sunar, Mohd Shahrizal
Bahrin, Abdul Syafiq
Mohd Nor, Nurshamine Nazira
Daud, Haifa Aqilah
Azman, Azizul
author_sort Sunar, Mohd Shahrizal
title Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
title_short Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
title_full Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
title_fullStr Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
title_full_unstemmed Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
title_sort design and testing of virtual reality cycling exergame using handheld controller
publisher UUM Press
publishDate 2022
url https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf
https://repo.uum.edu.my/id/eprint/29320/
https://doi.org/10.32890/jcisc2022.1.6
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score 13.211869