Persuasion knowledge toolkit: Requirements gathering with designer
Persuasion has played an important role in human life since it began.In the early 1990s a new approach called persuasive design was introduced into the HCI field.Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive application...
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my.uum.repo.120892014-09-03T02:05:53Z http://repo.uum.edu.my/12089/ Persuasion knowledge toolkit: Requirements gathering with designer Saidin, Aeni Zuhana Macaulay, Catriona Hine, Nick QA76 Computer software Persuasion has played an important role in human life since it began.In the early 1990s a new approach called persuasive design was introduced into the HCI field.Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive applications for changing people's attitudes and behaviours.However, the field remains very young, with the transfer of persuasion knowledge to interaction designers particularly limited.This paper presents work towards the design of a toolkit to make this knowledge more accessible to designers during the design lifecycle.The paper introduces our work towards a "Persuasion Knowledge Toolkit" (PToolkit).We present the key body of work undertaken so far; the generation of requirements for such a toolkit and our exploration of the challenges in making rich bodies of literature around topics such as persuasion accessible to designers. 2011-07-04 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/12089/1/p503-saidin.pdf Saidin, Aeni Zuhana and Macaulay, Catriona and Hine, Nick (2011) Persuasion knowledge toolkit: Requirements gathering with designer. In: BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction, 2011, New Castle, United Kingdom. http://dl.acm.org/citation.cfm?id=2305407 |
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QA76 Computer software Saidin, Aeni Zuhana Macaulay, Catriona Hine, Nick Persuasion knowledge toolkit: Requirements gathering with designer |
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Persuasion has played an important role in human life since it began.In the early 1990s a new approach called persuasive design was introduced into the HCI field.Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive applications for changing people's attitudes and behaviours.However, the field remains very young, with the transfer of persuasion knowledge to interaction designers particularly limited.This paper presents work towards the design of a toolkit to make this knowledge more accessible to designers during the design lifecycle.The paper introduces our work towards a "Persuasion Knowledge Toolkit" (PToolkit).We present the key body of work undertaken so far; the generation of requirements for such a toolkit and our exploration of the challenges in making rich bodies of literature around topics such as persuasion accessible to designers. |
format |
Conference or Workshop Item |
author |
Saidin, Aeni Zuhana Macaulay, Catriona Hine, Nick |
author_facet |
Saidin, Aeni Zuhana Macaulay, Catriona Hine, Nick |
author_sort |
Saidin, Aeni Zuhana |
title |
Persuasion knowledge toolkit: Requirements gathering with designer |
title_short |
Persuasion knowledge toolkit: Requirements gathering with designer |
title_full |
Persuasion knowledge toolkit: Requirements gathering with designer |
title_fullStr |
Persuasion knowledge toolkit: Requirements gathering with designer |
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Persuasion knowledge toolkit: Requirements gathering with designer |
title_sort |
persuasion knowledge toolkit: requirements gathering with designer |
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2011 |
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http://repo.uum.edu.my/12089/1/p503-saidin.pdf http://repo.uum.edu.my/12089/ http://dl.acm.org/citation.cfm?id=2305407 |
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