Mobile Language Translation Game

English has always been the International language both in reality and cyber world. It is one of the compulsory subjects in the Malaysian education syllabus. Many Malaysian children face difficulties in learning English. In addition, current methods of teaching English are not engaging enough especi...

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Main Authors: Wan Ahmad, Wan Fatimah, A.R., Shazi, Afrizal, Shafitra
Format: Conference or Workshop Item
Published: 2012
Subjects:
Online Access:http://eprints.utp.edu.my/8025/1/1569576473.pdf
http://eprints.utp.edu.my/8025/
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spelling my.utp.eprints.80252017-01-19T08:21:36Z Mobile Language Translation Game Wan Ahmad, Wan Fatimah A.R., Shazi Afrizal, Shafitra T Technology (General) English has always been the International language both in reality and cyber world. It is one of the compulsory subjects in the Malaysian education syllabus. Many Malaysian children face difficulties in learning English. In addition, current methods of teaching English are not engaging enough especially for primary school children. Thus, the use of a bilingual game in teaching English can help make the learning process for these children more exciting and effective. To design and develop a suitable mobile-based bilingual educational game for preschool and primary school, studies on learning theories and suitable learning theories that can support these children’s learning process had been carried out. This study undertakes the study and development of a mobile language translation game developed for five to seven year old children. It was developed to run on the Android platform. A total of 40 respondents were involved in the usability testing. This study shows that mobile applications could engage children at a longer period of time in learning environment. Besides the attractiveness of using current technology, the impacts also seen through the improvement of marks obtained from the game. The findings show that most of the teachers and parents believe that the usage of the Bilingual Mobile Game is attractive and helpful in teaching English. Most of the respondents also agree to the implementation of SPELL IT! game as a learning tool to complement existing learning methods for the intended audience. 2012-06-12 Conference or Workshop Item NonPeerReviewed application/pdf http://eprints.utp.edu.my/8025/1/1569576473.pdf Wan Ahmad, Wan Fatimah and A.R., Shazi and Afrizal, Shafitra (2012) Mobile Language Translation Game. In: 2012 International Conference on Computer and Information Science, 12-14 June 2012, Kuala Lumpur Convention Centre (KLCC). http://eprints.utp.edu.my/8025/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
topic T Technology (General)
spellingShingle T Technology (General)
Wan Ahmad, Wan Fatimah
A.R., Shazi
Afrizal, Shafitra
Mobile Language Translation Game
description English has always been the International language both in reality and cyber world. It is one of the compulsory subjects in the Malaysian education syllabus. Many Malaysian children face difficulties in learning English. In addition, current methods of teaching English are not engaging enough especially for primary school children. Thus, the use of a bilingual game in teaching English can help make the learning process for these children more exciting and effective. To design and develop a suitable mobile-based bilingual educational game for preschool and primary school, studies on learning theories and suitable learning theories that can support these children’s learning process had been carried out. This study undertakes the study and development of a mobile language translation game developed for five to seven year old children. It was developed to run on the Android platform. A total of 40 respondents were involved in the usability testing. This study shows that mobile applications could engage children at a longer period of time in learning environment. Besides the attractiveness of using current technology, the impacts also seen through the improvement of marks obtained from the game. The findings show that most of the teachers and parents believe that the usage of the Bilingual Mobile Game is attractive and helpful in teaching English. Most of the respondents also agree to the implementation of SPELL IT! game as a learning tool to complement existing learning methods for the intended audience.
format Conference or Workshop Item
author Wan Ahmad, Wan Fatimah
A.R., Shazi
Afrizal, Shafitra
author_facet Wan Ahmad, Wan Fatimah
A.R., Shazi
Afrizal, Shafitra
author_sort Wan Ahmad, Wan Fatimah
title Mobile Language Translation Game
title_short Mobile Language Translation Game
title_full Mobile Language Translation Game
title_fullStr Mobile Language Translation Game
title_full_unstemmed Mobile Language Translation Game
title_sort mobile language translation game
publishDate 2012
url http://eprints.utp.edu.my/8025/1/1569576473.pdf
http://eprints.utp.edu.my/8025/
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score 13.211869