Video Games in Children’s Learning of Mathematics
This paper describes a research project in its early stage of implementation: Year 3 primary school students in Malaysia use computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject which focus on the impact to their key learning outcomes. The purpo...
Saved in:
Main Authors: | , , , , , , |
---|---|
Format: | Citation Index Journal |
Published: |
IJENS Publishers
2011
|
Subjects: | |
Online Access: | http://eprints.utp.edu.my/5467/1/110902-0707_IJBAS-IJENS.pdf http://www.ijens.org/ http://eprints.utp.edu.my/5467/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.utp.eprints.5467 |
---|---|
record_format |
eprints |
spelling |
my.utp.eprints.54672017-01-19T08:22:49Z Video Games in Children’s Learning of Mathematics Abdullah, Muhammad Ridhuan Tony Lim Abu Bakar, Zulqarnain Ali, Razol M M Faye , I. Hasan, Mohd Hilmi Amar, Am Zairi Raja Yaacob, Raja Ahmad Iskandar LB1501 Primary Education L Education (General) This paper describes a research project in its early stage of implementation: Year 3 primary school students in Malaysia use computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject which focus on the impact to their key learning outcomes. The purpose of this study is to investigate whether computer-based video games facilitate children’s cognitive learning of Mathematics specifically in the retention of multiplication facts and application of the facts in multiplication. The motivation of the study is the mixed and contrastive opinion and attitudes among the academics, educators, education stakeholders, parents, and society as a whole towards using computer games in learning as revealed in the literature. Whether the communities accepts or reject the use of video games in formal education, the high appeal of computer games on children is undeniable and significant. The additional fact that a child could spend hours focusing their attention to video games in contrast to their short attention span in formal classroom learning, commands further and in depth study in the impact and potential of video games in children’s learning. Hence this study attempts to investigate whether video games would actually contribute to positive effect on children’s learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The paper describes the background of the study which rationalizes the investigation, the research methodology, expected outcomes of the study, and how the findings of the study could contribute to the impact of video games in formal learning. The researchers hope to continue such research in order to find the most effective teaching method that will appeal to most students and to incorporate characteristics such as goals and both artificial and human interaction in order to create learning that is both educational and fun. IJENS Publishers 2011-04-15 Citation Index Journal PeerReviewed application/pdf http://eprints.utp.edu.my/5467/1/110902-0707_IJBAS-IJENS.pdf http://www.ijens.org/ Abdullah, Muhammad Ridhuan Tony Lim and Abu Bakar, Zulqarnain and Ali, Razol M M and Faye , I. and Hasan, Mohd Hilmi and Amar, Am Zairi and Raja Yaacob, Raja Ahmad Iskandar (2011) Video Games in Children’s Learning of Mathematics. [Citation Index Journal] http://eprints.utp.edu.my/5467/ |
institution |
Universiti Teknologi Petronas |
building |
UTP Resource Centre |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Petronas |
content_source |
UTP Institutional Repository |
url_provider |
http://eprints.utp.edu.my/ |
topic |
LB1501 Primary Education L Education (General) |
spellingShingle |
LB1501 Primary Education L Education (General) Abdullah, Muhammad Ridhuan Tony Lim Abu Bakar, Zulqarnain Ali, Razol M M Faye , I. Hasan, Mohd Hilmi Amar, Am Zairi Raja Yaacob, Raja Ahmad Iskandar Video Games in Children’s Learning of Mathematics |
description |
This paper describes a research project in its early stage of implementation: Year 3 primary school students in Malaysia
use computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject which
focus on the impact to their key learning outcomes. The purpose of this study is to investigate whether computer-based
video games facilitate children’s cognitive learning of Mathematics specifically in the retention of multiplication facts and
application of the facts in multiplication. The motivation of the study is the mixed and contrastive opinion and attitudes
among the academics, educators, education stakeholders, parents, and society as a whole towards using computer games
in learning as revealed in the literature. Whether the communities accepts or reject the use of video games in formal
education, the high appeal of computer games on children is undeniable and significant. The additional fact that a child
could spend hours focusing their attention to video games in contrast to their short attention span in formal classroom
learning, commands further and in depth study in the impact and potential of video games in children’s learning. Hence
this study attempts to investigate whether video games would actually contribute to positive effect on children’s learning
or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased
outcome of the study would render reliable response to the impact of video games in education which would contribute to
the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to
conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The
paper describes the background of the study which rationalizes the investigation, the research methodology, expected
outcomes of the study, and how the findings of the study could contribute to the impact of video games in formal
learning. The researchers hope to continue such research in order to find the most effective teaching method that will
appeal to most students and to incorporate characteristics such as goals and both artificial and human interaction in
order to create learning that is both educational and fun. |
format |
Citation Index Journal |
author |
Abdullah, Muhammad Ridhuan Tony Lim Abu Bakar, Zulqarnain Ali, Razol M M Faye , I. Hasan, Mohd Hilmi Amar, Am Zairi Raja Yaacob, Raja Ahmad Iskandar |
author_facet |
Abdullah, Muhammad Ridhuan Tony Lim Abu Bakar, Zulqarnain Ali, Razol M M Faye , I. Hasan, Mohd Hilmi Amar, Am Zairi Raja Yaacob, Raja Ahmad Iskandar |
author_sort |
Abdullah, Muhammad Ridhuan Tony Lim |
title |
Video Games in Children’s Learning of Mathematics |
title_short |
Video Games in Children’s Learning of Mathematics |
title_full |
Video Games in Children’s Learning of Mathematics |
title_fullStr |
Video Games in Children’s Learning of Mathematics |
title_full_unstemmed |
Video Games in Children’s Learning of Mathematics |
title_sort |
video games in children’s learning of mathematics |
publisher |
IJENS Publishers |
publishDate |
2011 |
url |
http://eprints.utp.edu.my/5467/1/110902-0707_IJBAS-IJENS.pdf http://www.ijens.org/ http://eprints.utp.edu.my/5467/ |
_version_ |
1738655407315877888 |
score |
13.211869 |