Students' inclinations towards games and perceptions of Game-Based Learning (GBL)

The term 'games' has remained as one of the most popular search terms in Google for the past 10 years. Looking at games' popularity, especially among the youth, there is a need for academicians and educationists to find ways in which games might support learning. In order to ensure a...

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Main Authors: Ariffin, M.M., Oxley, A., Sulaiman, S.
Format: Conference or Workshop Item
Published: Institute of Electrical and Electronics Engineers Inc. 2014
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938770962&doi=10.1109%2fICCOINS.2014.6868839&partnerID=40&md5=112f9d4335488d5682d803cc091f5a09
http://eprints.utp.edu.my/31238/
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spelling my.utp.eprints.312382022-03-25T09:03:44Z Students' inclinations towards games and perceptions of Game-Based Learning (GBL) Ariffin, M.M. Oxley, A. Sulaiman, S. The term 'games' has remained as one of the most popular search terms in Google for the past 10 years. Looking at games' popularity, especially among the youth, there is a need for academicians and educationists to find ways in which games might support learning. In order to ensure a close match between the learning activities and the expected outcome, instructors should aware of the learners' needs and their perception towards Game-Based Learning (GBL). The research focuses on the learner specification dimension in the Four-Dimensional Framework (FDF). The method of study was through a survey and the target audience is student of Universiti Teknologi Petronas. The research adopted convenience sampling and 208 samples were collected. The outcomes of this paper are twofold: first is the identification of sets of game characteristics to be used either by game developers or instructors, and second is an indication of the viability of games as an educational tool for Higher Education settings. © 2014 IEEE. Institute of Electrical and Electronics Engineers Inc. 2014 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938770962&doi=10.1109%2fICCOINS.2014.6868839&partnerID=40&md5=112f9d4335488d5682d803cc091f5a09 Ariffin, M.M. and Oxley, A. and Sulaiman, S. (2014) Students' inclinations towards games and perceptions of Game-Based Learning (GBL). In: UNSPECIFIED. http://eprints.utp.edu.my/31238/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description The term 'games' has remained as one of the most popular search terms in Google for the past 10 years. Looking at games' popularity, especially among the youth, there is a need for academicians and educationists to find ways in which games might support learning. In order to ensure a close match between the learning activities and the expected outcome, instructors should aware of the learners' needs and their perception towards Game-Based Learning (GBL). The research focuses on the learner specification dimension in the Four-Dimensional Framework (FDF). The method of study was through a survey and the target audience is student of Universiti Teknologi Petronas. The research adopted convenience sampling and 208 samples were collected. The outcomes of this paper are twofold: first is the identification of sets of game characteristics to be used either by game developers or instructors, and second is an indication of the viability of games as an educational tool for Higher Education settings. © 2014 IEEE.
format Conference or Workshop Item
author Ariffin, M.M.
Oxley, A.
Sulaiman, S.
spellingShingle Ariffin, M.M.
Oxley, A.
Sulaiman, S.
Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
author_facet Ariffin, M.M.
Oxley, A.
Sulaiman, S.
author_sort Ariffin, M.M.
title Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
title_short Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
title_full Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
title_fullStr Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
title_full_unstemmed Students' inclinations towards games and perceptions of Game-Based Learning (GBL)
title_sort students' inclinations towards games and perceptions of game-based learning (gbl)
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2014
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938770962&doi=10.1109%2fICCOINS.2014.6868839&partnerID=40&md5=112f9d4335488d5682d803cc091f5a09
http://eprints.utp.edu.my/31238/
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score 13.211869