Harvesting the power of serious game for IT education
This study aimed to investigate the effectiveness of game-based learning in supporting IT education. To attain this objective, the participants’ academic performance in terms of knowledge change was assessed. This study adopted the True-experimental research design involving 61 participants. Set of...
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Format: | Article |
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American Scientific Publishers
2017
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Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040944975&doi=10.1166%2fasl.2017.10202&partnerID=40&md5=b72573dfe59fec0cd014754225ffce06 http://eprints.utp.edu.my/19274/ |
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