Gamification elements in E-library services in higher education: A systematic review
E-libraries in higher education is to support teaching, learning, and research. Various services like online library services, e-reference services, e-SDI, and bibliographic services are rendered in the library to meet the users’ information, education, and research needs. E-libraries in institution...
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Format: | Article |
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Springer Science and Business Media Deutschland GmbH
2022
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Online Access: | http://eprints.utm.my/id/eprint/99691/ http://dx.doi.org/10.1007/978-3-030-98741-1_61 |
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