Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology
Needs analysis is the first and necessary step for the researchers to design a newly developed learning media to find out a set of specific requirements to conduct the research activities. The study aims (1) to investigate the user's learning preference, (2) to select the suitable learning mate...
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Online Access: | http://eprints.utm.my/id/eprint/92136/1/FSholichin2020_NeedsAnalysisForTheDevelopmentOfInteractive.pdf http://eprints.utm.my/id/eprint/92136/ http://dx.doi.org/10.1088/1757-899X/979/1/012006 |
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my.utm.921362021-08-30T04:58:38Z http://eprints.utm.my/id/eprint/92136/ Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology Sutiman, Sutiman Yudantoko, A. Yudianto, A. Solikin, M. Adiyasa, W. Suaib, N. M. Sholichin, F. Irawati, D. A. QA75 Electronic computers. Computer science Needs analysis is the first and necessary step for the researchers to design a newly developed learning media to find out a set of specific requirements to conduct the research activities. The study aims (1) to investigate the user's learning preference, (2) to select the suitable learning materials and to choose the appropriate type of engines, and (3) to identify the needs for the virtual reality development. A focus group discussion (FGD) comprising some representative users and experts in learning media has been involved in the activities with the use of the FGD guidance sheet as the supplementary tools. Additionally, the literature study has also been conducted to collect the necessary additional data to perform a 3D design of the engine. The data were analyzed qualitatively by examining the comment from the users, the experts, and the outcome of the literature review study. It was then concluded that (1) the users require the learning process, which does not need to alternate the learning objects. (2) The two-stroke single-cylinder engine was decided to choose by considering the complexity of the engine mechanical construction. Finally, (3) the needs for engine assembly drawing and virtual reality development have also been described. 2020 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/92136/1/FSholichin2020_NeedsAnalysisForTheDevelopmentOfInteractive.pdf Sutiman, Sutiman and Yudantoko, A. and Yudianto, A. and Solikin, M. and Adiyasa, W. and Suaib, N. M. and Sholichin, F. and Irawati, D. A. (2020) Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology. In: International Conference on Virtual and Mixed Reality Interfaces 2020, ICVRMR 2020, 16 - 17 November 2020, Johor, Malaysia. http://dx.doi.org/10.1088/1757-899X/979/1/012006 |
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QA75 Electronic computers. Computer science Sutiman, Sutiman Yudantoko, A. Yudianto, A. Solikin, M. Adiyasa, W. Suaib, N. M. Sholichin, F. Irawati, D. A. Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
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Needs analysis is the first and necessary step for the researchers to design a newly developed learning media to find out a set of specific requirements to conduct the research activities. The study aims (1) to investigate the user's learning preference, (2) to select the suitable learning materials and to choose the appropriate type of engines, and (3) to identify the needs for the virtual reality development. A focus group discussion (FGD) comprising some representative users and experts in learning media has been involved in the activities with the use of the FGD guidance sheet as the supplementary tools. Additionally, the literature study has also been conducted to collect the necessary additional data to perform a 3D design of the engine. The data were analyzed qualitatively by examining the comment from the users, the experts, and the outcome of the literature review study. It was then concluded that (1) the users require the learning process, which does not need to alternate the learning objects. (2) The two-stroke single-cylinder engine was decided to choose by considering the complexity of the engine mechanical construction. Finally, (3) the needs for engine assembly drawing and virtual reality development have also been described. |
format |
Conference or Workshop Item |
author |
Sutiman, Sutiman Yudantoko, A. Yudianto, A. Solikin, M. Adiyasa, W. Suaib, N. M. Sholichin, F. Irawati, D. A. |
author_facet |
Sutiman, Sutiman Yudantoko, A. Yudianto, A. Solikin, M. Adiyasa, W. Suaib, N. M. Sholichin, F. Irawati, D. A. |
author_sort |
Sutiman, Sutiman |
title |
Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
title_short |
Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
title_full |
Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
title_fullStr |
Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
title_full_unstemmed |
Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
title_sort |
needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology |
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2020 |
url |
http://eprints.utm.my/id/eprint/92136/1/FSholichin2020_NeedsAnalysisForTheDevelopmentOfInteractive.pdf http://eprints.utm.my/id/eprint/92136/ http://dx.doi.org/10.1088/1757-899X/979/1/012006 |
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1709667388904964096 |
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13.211869 |