Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya

Reading skills range from recognizing, recognizing and speaking letters, speaking syllables, speaking syllables and reading words and sentences. However, there are still some students who cannot master the skills of developing simple two syllables consisting of kv + kv patterns especially among lins...

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Main Authors: Jumaat, Nurul Farhana, Panjaman, Mages, Amin @ Mohd. Amin, Nor Fadila, Maniam, Yuthisdeeran
Format: Conference or Workshop Item
Published: 2018
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Online Access:http://eprints.utm.my/id/eprint/83166/
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spelling my.utm.831662019-10-13T06:39:44Z http://eprints.utm.my/id/eprint/83166/ Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya Jumaat, Nurul Farhana Panjaman, Mages Amin @ Mohd. Amin, Nor Fadila Maniam, Yuthisdeeran LB Theory and practice of education Reading skills range from recognizing, recognizing and speaking letters, speaking syllables, speaking syllables and reading words and sentences. However, there are still some students who cannot master the skills of developing simple two syllables consisting of kv + kv patterns especially among linseed students. Therefore, this study used a play-by-play approach to improve pupils' ability to express kv + kv open syllables because play is a natural way of children. In the meantime, researchers have also created a technology innovation in the form of virtual reality technology or Virtual Reality (VR) to help students with this problem. A total of 10 students at one of the Tamil national schools participated in the study. As a result of the observations and interviews of all 10 students, they expressed their interest in learning by playing with virtual reality technology. Pre and post exams. The interview results showed a significant improvement after use. Furthermore, this demonstrates that the use of virtual reality technology has contributed to the improvement of kv + kv syllabus skills among linseed students. Discussions and suggestions for further research are included in this study 2018 Conference or Workshop Item PeerReviewed Jumaat, Nurul Farhana and Panjaman, Mages and Amin @ Mohd. Amin, Nor Fadila and Maniam, Yuthisdeeran (2018) Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya. In: Prosiding Inovasi dalam Pembelajaran dan Pengajaran.
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Jumaat, Nurul Farhana
Panjaman, Mages
Amin @ Mohd. Amin, Nor Fadila
Maniam, Yuthisdeeran
Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
description Reading skills range from recognizing, recognizing and speaking letters, speaking syllables, speaking syllables and reading words and sentences. However, there are still some students who cannot master the skills of developing simple two syllables consisting of kv + kv patterns especially among linseed students. Therefore, this study used a play-by-play approach to improve pupils' ability to express kv + kv open syllables because play is a natural way of children. In the meantime, researchers have also created a technology innovation in the form of virtual reality technology or Virtual Reality (VR) to help students with this problem. A total of 10 students at one of the Tamil national schools participated in the study. As a result of the observations and interviews of all 10 students, they expressed their interest in learning by playing with virtual reality technology. Pre and post exams. The interview results showed a significant improvement after use. Furthermore, this demonstrates that the use of virtual reality technology has contributed to the improvement of kv + kv syllabus skills among linseed students. Discussions and suggestions for further research are included in this study
format Conference or Workshop Item
author Jumaat, Nurul Farhana
Panjaman, Mages
Amin @ Mohd. Amin, Nor Fadila
Maniam, Yuthisdeeran
author_facet Jumaat, Nurul Farhana
Panjaman, Mages
Amin @ Mohd. Amin, Nor Fadila
Maniam, Yuthisdeeran
author_sort Jumaat, Nurul Farhana
title Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
title_short Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
title_full Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
title_fullStr Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
title_full_unstemmed Pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
title_sort pendekatan pembelajaran melalui bermain untuk meningkatkan kemahiran murid membatangkan suku kata terbuka kv+kv menggunakan teknologi realiti maya
publishDate 2018
url http://eprints.utm.my/id/eprint/83166/
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score 13.211869