Student acceptance of educational games in higher education

Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to iss...

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Main Authors: Ibrahim, R., Masrom, S., Yusoff, R. C. M., Zainuddin, N. M. M., Rizman, Z. I.
Format: Article
Published: Univ El Oued, Fac Science & Technology 2017
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Online Access:http://eprints.utm.my/id/eprint/77518/
http://dx.doi.org/10.4314/jfas.v9i3s.62
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spelling my.utm.775182018-11-30T07:09:51Z http://eprints.utm.my/id/eprint/77518/ Student acceptance of educational games in higher education Ibrahim, R. Masrom, S. Yusoff, R. C. M. Zainuddin, N. M. M. Rizman, Z. I. Q Science (General) Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to issues from both student and games side including effectiveness, matching with syllabus as well as games design. Therefore, it is crucial to understand the factors that contribute to student acceptance of EG in order to produce a better game.This study proposed and validated games acceptance framework with six factors. Data was collected with 180 university students and analyze using descriptive and inferential analysis. Learning Expectancy, Effort Expectancy, Attitude and Enjoyment were found significant. Games designers can leverage the issues concern with students in developing better games. Univ El Oued, Fac Science & Technology 2017-09 Article PeerReviewed Ibrahim, R. and Masrom, S. and Yusoff, R. C. M. and Zainuddin, N. M. M. and Rizman, Z. I. (2017) Student acceptance of educational games in higher education. Journal of Fundamental and Applied Sciences, 9 (3S). pp. 809-829. ISSN 1112-9867 http://dx.doi.org/10.4314/jfas.v9i3s.62 DOI: 10.4314/jfas.v9i3s.62
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic Q Science (General)
spellingShingle Q Science (General)
Ibrahim, R.
Masrom, S.
Yusoff, R. C. M.
Zainuddin, N. M. M.
Rizman, Z. I.
Student acceptance of educational games in higher education
description Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to issues from both student and games side including effectiveness, matching with syllabus as well as games design. Therefore, it is crucial to understand the factors that contribute to student acceptance of EG in order to produce a better game.This study proposed and validated games acceptance framework with six factors. Data was collected with 180 university students and analyze using descriptive and inferential analysis. Learning Expectancy, Effort Expectancy, Attitude and Enjoyment were found significant. Games designers can leverage the issues concern with students in developing better games.
format Article
author Ibrahim, R.
Masrom, S.
Yusoff, R. C. M.
Zainuddin, N. M. M.
Rizman, Z. I.
author_facet Ibrahim, R.
Masrom, S.
Yusoff, R. C. M.
Zainuddin, N. M. M.
Rizman, Z. I.
author_sort Ibrahim, R.
title Student acceptance of educational games in higher education
title_short Student acceptance of educational games in higher education
title_full Student acceptance of educational games in higher education
title_fullStr Student acceptance of educational games in higher education
title_full_unstemmed Student acceptance of educational games in higher education
title_sort student acceptance of educational games in higher education
publisher Univ El Oued, Fac Science & Technology
publishDate 2017
url http://eprints.utm.my/id/eprint/77518/
http://dx.doi.org/10.4314/jfas.v9i3s.62
_version_ 1643657566702534656
score 13.211869