Turning avatar into realistic human expression using linear and bilinear interpolations

The facial animation in term of 3D facial data has accurate research support of the laser scan and advance 3D tools for complex facial model production. However, the approach still lacks facial expression based on emotional condition. Though, facial skin colour is required to offers an effect of fac...

Full description

Saved in:
Bibliographic Details
Main Authors: Mohammad, Dzulkifli, Alkawaz, Mohammed Hazim, Rehman, Amjad, Basori, Ahmad Hoirul
Format: Article
Published: 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg. 2014
Subjects:
Online Access:http://eprints.utm.my/id/eprint/63139/
http://dx.doi.org/10.1007/s13319-014-0009-4
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.utm.63139
record_format eprints
spelling my.utm.631392017-06-15T01:55:35Z http://eprints.utm.my/id/eprint/63139/ Turning avatar into realistic human expression using linear and bilinear interpolations Mohammad, Dzulkifli Alkawaz, Mohammed Hazim Rehman, Amjad Basori, Ahmad Hoirul QA75 Electronic computers. Computer science The facial animation in term of 3D facial data has accurate research support of the laser scan and advance 3D tools for complex facial model production. However, the approach still lacks facial expression based on emotional condition. Though, facial skin colour is required to offers an effect of facial expression improvement, closely related to the human emotion. This paper presents innovative techniques for facial animation transformation using the facial skin colour based on linear interpolation and bilinear interpolation. The generated expressions are almost same to the genuine human expression and also enhance the facial expression of the virtual human. 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg. 2014 Article PeerReviewed Mohammad, Dzulkifli and Alkawaz, Mohammed Hazim and Rehman, Amjad and Basori, Ahmad Hoirul (2014) Turning avatar into realistic human expression using linear and bilinear interpolations. 3D Research, 5 (2). pp. 1-13. ISSN 2092-6731 http://dx.doi.org/10.1007/s13319-014-0009-4 DOI:10.1007/s13319-014-0009-4
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohammad, Dzulkifli
Alkawaz, Mohammed Hazim
Rehman, Amjad
Basori, Ahmad Hoirul
Turning avatar into realistic human expression using linear and bilinear interpolations
description The facial animation in term of 3D facial data has accurate research support of the laser scan and advance 3D tools for complex facial model production. However, the approach still lacks facial expression based on emotional condition. Though, facial skin colour is required to offers an effect of facial expression improvement, closely related to the human emotion. This paper presents innovative techniques for facial animation transformation using the facial skin colour based on linear interpolation and bilinear interpolation. The generated expressions are almost same to the genuine human expression and also enhance the facial expression of the virtual human.
format Article
author Mohammad, Dzulkifli
Alkawaz, Mohammed Hazim
Rehman, Amjad
Basori, Ahmad Hoirul
author_facet Mohammad, Dzulkifli
Alkawaz, Mohammed Hazim
Rehman, Amjad
Basori, Ahmad Hoirul
author_sort Mohammad, Dzulkifli
title Turning avatar into realistic human expression using linear and bilinear interpolations
title_short Turning avatar into realistic human expression using linear and bilinear interpolations
title_full Turning avatar into realistic human expression using linear and bilinear interpolations
title_fullStr Turning avatar into realistic human expression using linear and bilinear interpolations
title_full_unstemmed Turning avatar into realistic human expression using linear and bilinear interpolations
title_sort turning avatar into realistic human expression using linear and bilinear interpolations
publisher 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg.
publishDate 2014
url http://eprints.utm.my/id/eprint/63139/
http://dx.doi.org/10.1007/s13319-014-0009-4
_version_ 1643655630847737856
score 13.211869