Place, social and co-presence: Do they differ based on students’ gaming experiences?
Nowadays, virtual worlds have been utilized in the field of education as one of the virtual learning platforms. Since the virtual world environment is very similar to video game environment, the gaming experiences of the students might affect their sense of presence in the environment. Thus this stu...
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Main Authors: | , , |
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Format: | Article |
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American Scientific Publishers
2015
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Online Access: | http://eprints.utm.my/id/eprint/58846/ http://dx.doi.org/10.1166/asl.2015.6306 |
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