Evaluation of adaptive subdivision method on mobile device
Recently, there are significant improvements in the capabilities of mobile devices; but rendering large 3D object is still tedious because of the constraint in resources of mobile devices. To reduce storage requirement, 3D object is simplified but certain area of curvature is compromised and the sur...
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my.utm.403332019-03-05T02:02:57Z http://eprints.utm.my/id/eprint/40333/ Evaluation of adaptive subdivision method on mobile device Mohd. Rahim, Mohd. Shafry Mohd. Isa, Siti Aida Rehman, Amjad Saba, Tanzila QA75 Electronic computers. Computer science Recently, there are significant improvements in the capabilities of mobile devices; but rendering large 3D object is still tedious because of the constraint in resources of mobile devices. To reduce storage requirement, 3D object is simplified but certain area of curvature is compromised and the surface will not be smooth. Therefore a method to smoother selected area of a curvature is implemented. One of the popular methods is adaptive subdivision method. Experiments are performed using two data with results based on processing time, rendering speed and the appearance of the object on the devices. The result shows a downfall in frame rate performance due to the increase in the number of triangles with each level of iteration while the processing time of generating the new mesh also significantly increase. Since there is a difference in screen size between the devices the surface on the iPhone appears to have more triangles and more compact than the surface displayed on the iPad. Springer 2013-03 Article PeerReviewed Mohd. Rahim, Mohd. Shafry and Mohd. Isa, Siti Aida and Rehman, Amjad and Saba, Tanzila (2013) Evaluation of adaptive subdivision method on mobile device. 3D-Research (Springer), 4 (2). pp. 1-10. ISSN 2092-6731 http://dx.doi.org/ 10.1007/3DRes.02(2013)4 DOI: 10.1007/3DRes.02(2013)4 |
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QA75 Electronic computers. Computer science Mohd. Rahim, Mohd. Shafry Mohd. Isa, Siti Aida Rehman, Amjad Saba, Tanzila Evaluation of adaptive subdivision method on mobile device |
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Recently, there are significant improvements in the capabilities of mobile devices; but rendering large 3D object is still tedious because of the constraint in resources of mobile devices. To reduce storage requirement, 3D object is simplified but certain area of curvature is compromised and the surface will not be smooth. Therefore a method to smoother selected area of a curvature is implemented. One of the popular methods is adaptive subdivision method. Experiments are performed using two data with results based on processing time, rendering speed and the appearance of the object on the devices. The result shows a downfall in frame rate performance due to the increase in the number of triangles with each level of iteration while the processing time of generating the new mesh also significantly increase. Since there is a difference in screen size between the devices the surface on the iPhone appears to have more triangles and more compact than the surface displayed on the iPad. |
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Article |
author |
Mohd. Rahim, Mohd. Shafry Mohd. Isa, Siti Aida Rehman, Amjad Saba, Tanzila |
author_facet |
Mohd. Rahim, Mohd. Shafry Mohd. Isa, Siti Aida Rehman, Amjad Saba, Tanzila |
author_sort |
Mohd. Rahim, Mohd. Shafry |
title |
Evaluation of adaptive subdivision method on mobile device |
title_short |
Evaluation of adaptive subdivision method on mobile device |
title_full |
Evaluation of adaptive subdivision method on mobile device |
title_fullStr |
Evaluation of adaptive subdivision method on mobile device |
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Evaluation of adaptive subdivision method on mobile device |
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evaluation of adaptive subdivision method on mobile device |
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Springer |
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2013 |
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http://eprints.utm.my/id/eprint/40333/ http://dx.doi.org/ 10.1007/3DRes.02(2013)4 |
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