Dynamic scene occlusion culling in 3D virtual environments
Visibility algorithms have recently regained attention because of the ever increasing size of polygon datasets in a scene and dynamic objects handling makes it impossible to display in real time with conventional approaches. Occlusion culling is one of the key techniques for output-sensitive renderi...
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Main Authors: | , |
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Format: | Book Section |
Published: |
Eurosis, Ghent Univ
2004
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/16145/ |
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