Handheld augmented reality application for 3d fruits learning
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are...
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my.utm.1087402024-11-27T09:49:21Z http://eprints.utm.my/108740/ Handheld augmented reality application for 3d fruits learning Goh, Eg Su Zubir, Nur Syahzanani Zakaria, Noor Hidayah Ahmad, Johanna QA75 Electronic computers. Computer science The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase. Penerbit UTM Press 2022 Article PeerReviewed application/pdf en http://eprints.utm.my/108740/1/GohEgSu2022_HandheldAugmentedRealityApplicationfor3D.pdf Goh, Eg Su and Zubir, Nur Syahzanani and Zakaria, Noor Hidayah and Ahmad, Johanna (2022) Handheld augmented reality application for 3d fruits learning. International Journal of Innovative Computing, 12 (2). pp. 69-75. ISSN 2180-4370 http://dx.doi.org/10.11113/ijic.v12n2.378 DOI : 10.11113/ijic.v12n2.378 |
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QA75 Electronic computers. Computer science Goh, Eg Su Zubir, Nur Syahzanani Zakaria, Noor Hidayah Ahmad, Johanna Handheld augmented reality application for 3d fruits learning |
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The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase. |
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Article |
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Goh, Eg Su Zubir, Nur Syahzanani Zakaria, Noor Hidayah Ahmad, Johanna |
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Goh, Eg Su Zubir, Nur Syahzanani Zakaria, Noor Hidayah Ahmad, Johanna |
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Goh, Eg Su |
title |
Handheld augmented reality application for 3d fruits learning |
title_short |
Handheld augmented reality application for 3d fruits learning |
title_full |
Handheld augmented reality application for 3d fruits learning |
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Handheld augmented reality application for 3d fruits learning |
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Handheld augmented reality application for 3d fruits learning |
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handheld augmented reality application for 3d fruits learning |
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Penerbit UTM Press |
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2022 |
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http://eprints.utm.my/108740/1/GohEgSu2022_HandheldAugmentedRealityApplicationfor3D.pdf http://eprints.utm.my/108740/ http://dx.doi.org/10.11113/ijic.v12n2.378 |
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13.222552 |