INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia.
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Jiter
|
Subjects: | |
Online Access: | http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf http://eprints.uthm.edu.my/9086/ https://doi.org/10.28945/5080 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.uthm.eprints.9086 |
---|---|
record_format |
eprints |
spelling |
my.uthm.eprints.90862023-06-25T07:11:40Z http://eprints.uthm.edu.my/9086/ INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION Roslan, Rosfuzah Mohd Ayub, Ahmad Fauzi Ghazali, Norliza Zulkifli, Nurul Nadwa Md Latip, Siti Noor Haslina Abu Hanifah, Siti Syuhada T Technology (General) The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Jiter Article PeerReviewed text en http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf Roslan, Rosfuzah and Mohd Ayub, Ahmad Fauzi and Ghazali, Norliza and Zulkifli, Nurul Nadwa and Md Latip, Siti Noor Haslina and Abu Hanifah, Siti Syuhada INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION. Continuance Use Intention, 22. pp. 97-128. https://doi.org/10.28945/5080 |
institution |
Universiti Tun Hussein Onn Malaysia |
building |
UTHM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Tun Hussein Onn Malaysia |
content_source |
UTHM Institutional Repository |
url_provider |
http://eprints.uthm.edu.my/ |
language |
English |
topic |
T Technology (General) |
spellingShingle |
T Technology (General) Roslan, Rosfuzah Mohd Ayub, Ahmad Fauzi Ghazali, Norliza Zulkifli, Nurul Nadwa Md Latip, Siti Noor Haslina Abu Hanifah, Siti Syuhada INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
description |
The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. |
format |
Article |
author |
Roslan, Rosfuzah Mohd Ayub, Ahmad Fauzi Ghazali, Norliza Zulkifli, Nurul Nadwa Md Latip, Siti Noor Haslina Abu Hanifah, Siti Syuhada |
author_facet |
Roslan, Rosfuzah Mohd Ayub, Ahmad Fauzi Ghazali, Norliza Zulkifli, Nurul Nadwa Md Latip, Siti Noor Haslina Abu Hanifah, Siti Syuhada |
author_sort |
Roslan, Rosfuzah |
title |
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
title_short |
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
title_full |
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
title_fullStr |
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
title_full_unstemmed |
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION |
title_sort |
investigating factors that affect the continuance use intention among the higher education institutions’ learners towards a gamified m-learning application |
publisher |
Jiter |
url |
http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf http://eprints.uthm.edu.my/9086/ https://doi.org/10.28945/5080 |
_version_ |
1769845137582587904 |
score |
13.211869 |