Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques
The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is to examine the significant differences in effectiveness between the control group a...
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Format: | Article |
Language: | English |
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jim
2024
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Online Access: | http://eprints.uthm.edu.my/11076/1/J17562_11f008809eef965ffd795192884430e3.pdf http://eprints.uthm.edu.my/11076/ https://doi.org/10.3991/ijim.v18i04.42439 |
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