Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques

The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is to examine the significant differences in effectiveness between the control group a...

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Bibliographic Details
Main Author: Murli, Norhanifah
Format: Article
Language:English
Published: jim 2024
Subjects:
Online Access:http://eprints.uthm.edu.my/11076/1/J17562_11f008809eef965ffd795192884430e3.pdf
http://eprints.uthm.edu.my/11076/
https://doi.org/10.3991/ijim.v18i04.42439
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