The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and wa...
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Human Resource Management Academic Research Society
2017
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Online Access: | http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf http://psasir.upm.edu.my/id/eprint/59214/ http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195 |
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my.upm.eprints.592142018-02-26T04:19:02Z http://psasir.upm.edu.my/id/eprint/59214/ The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization Meor Zamari, Wan Nurul Nazirah Mohd Ayub, Ahmad Fauzi This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and was evaluated based on users’ motivation, engagement, acceptance and behaviour intention towards the serious game. The study aims to highlight on developmental issues related to serious games such as lack of entertainment value due to heavily-focused on the learning content. Simultaneously, the game also intends to address learning issues among undergraduate students reported by literature, particularly the lack of critical thinking skills and having poor character that may affect their employability. The concept of gamification, motivation, psychological and other related learning theories were used as a combined approach to overcome these issues to boost their motivation and engagement towards SightHeart. Results suggested that SightHeart is successful in terms of positive influence over users’ attitudes and their perceived learning opportunities, which contributed to students’ better acceptance towards serious games. Human Resource Management Academic Research Society 2017 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf Meor Zamari, Wan Nurul Nazirah and Mohd Ayub, Ahmad Fauzi (2017) The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization. International Journal of Academic Research in Business and Social Sciences, 7 (14). pp. 463-471. ISSN 2222-6990 http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195 10.6007/IJARBSS/v7-i14/3682 |
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This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and was evaluated based on users’ motivation, engagement, acceptance and behaviour intention towards the serious game. The study aims to highlight on developmental issues related to serious games such as lack of entertainment value due to heavily-focused on the learning content. Simultaneously, the game also intends to address learning issues among undergraduate students reported by literature, particularly the lack of critical thinking skills and having poor character that may affect their employability. The concept of gamification, motivation, psychological and other related learning theories were used as a combined approach to overcome these issues to boost their motivation and engagement towards SightHeart. Results suggested that SightHeart is successful in terms of positive influence over users’ attitudes and their perceived learning opportunities, which contributed to students’ better acceptance towards serious games. |
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Article |
author |
Meor Zamari, Wan Nurul Nazirah Mohd Ayub, Ahmad Fauzi |
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Meor Zamari, Wan Nurul Nazirah Mohd Ayub, Ahmad Fauzi The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
author_facet |
Meor Zamari, Wan Nurul Nazirah Mohd Ayub, Ahmad Fauzi |
author_sort |
Meor Zamari, Wan Nurul Nazirah |
title |
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
title_short |
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
title_full |
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
title_fullStr |
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
title_full_unstemmed |
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization |
title_sort |
development of sightheart: a gamified serious game training tool for analytical skills and values internalization |
publisher |
Human Resource Management Academic Research Society |
publishDate |
2017 |
url |
http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf http://psasir.upm.edu.my/id/eprint/59214/ http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195 |
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