The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization

This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and wa...

Full description

Saved in:
Bibliographic Details
Main Authors: Meor Zamari, Wan Nurul Nazirah, Mohd Ayub, Ahmad Fauzi
Format: Article
Language:English
Published: Human Resource Management Academic Research Society 2017
Online Access:http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf
http://psasir.upm.edu.my/id/eprint/59214/
http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.upm.eprints.59214
record_format eprints
spelling my.upm.eprints.592142018-02-26T04:19:02Z http://psasir.upm.edu.my/id/eprint/59214/ The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization Meor Zamari, Wan Nurul Nazirah Mohd Ayub, Ahmad Fauzi This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and was evaluated based on users’ motivation, engagement, acceptance and behaviour intention towards the serious game. The study aims to highlight on developmental issues related to serious games such as lack of entertainment value due to heavily-focused on the learning content. Simultaneously, the game also intends to address learning issues among undergraduate students reported by literature, particularly the lack of critical thinking skills and having poor character that may affect their employability. The concept of gamification, motivation, psychological and other related learning theories were used as a combined approach to overcome these issues to boost their motivation and engagement towards SightHeart. Results suggested that SightHeart is successful in terms of positive influence over users’ attitudes and their perceived learning opportunities, which contributed to students’ better acceptance towards serious games. Human Resource Management Academic Research Society 2017 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf Meor Zamari, Wan Nurul Nazirah and Mohd Ayub, Ahmad Fauzi (2017) The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization. International Journal of Academic Research in Business and Social Sciences, 7 (14). pp. 463-471. ISSN 2222-6990 http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195 10.6007/IJARBSS/v7-i14/3682
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description This paper addresses the development of a two-dimensional (2D) computer serious game prototype named SightHeart as an alternative informal tool for training students’ analytical skills and values internalization. The prototype was developed using an extension of the ADDIE model called DGBL-ID and was evaluated based on users’ motivation, engagement, acceptance and behaviour intention towards the serious game. The study aims to highlight on developmental issues related to serious games such as lack of entertainment value due to heavily-focused on the learning content. Simultaneously, the game also intends to address learning issues among undergraduate students reported by literature, particularly the lack of critical thinking skills and having poor character that may affect their employability. The concept of gamification, motivation, psychological and other related learning theories were used as a combined approach to overcome these issues to boost their motivation and engagement towards SightHeart. Results suggested that SightHeart is successful in terms of positive influence over users’ attitudes and their perceived learning opportunities, which contributed to students’ better acceptance towards serious games.
format Article
author Meor Zamari, Wan Nurul Nazirah
Mohd Ayub, Ahmad Fauzi
spellingShingle Meor Zamari, Wan Nurul Nazirah
Mohd Ayub, Ahmad Fauzi
The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
author_facet Meor Zamari, Wan Nurul Nazirah
Mohd Ayub, Ahmad Fauzi
author_sort Meor Zamari, Wan Nurul Nazirah
title The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
title_short The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
title_full The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
title_fullStr The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
title_full_unstemmed The development of SightHeart: a gamified serious game training tool for analytical skills and values internalization
title_sort development of sightheart: a gamified serious game training tool for analytical skills and values internalization
publisher Human Resource Management Academic Research Society
publishDate 2017
url http://psasir.upm.edu.my/id/eprint/59214/1/The_Development_of_SightHeart_A_Gamified_Serious_Game_Training_Tool_for_Analytical_Skills_and_Values_Internalization.pdf
http://psasir.upm.edu.my/id/eprint/59214/
http://hrmars.com/index.php/journals/archive_detail/IJARBSS/195
_version_ 1643837011451183104
score 13.211869