The utilisation of animation techniques in film: an analysis of Sin City as a form of film art

Animation is one of the six components in multimedia. Multimedia is infused with four components, graphics, audio, video and text. It is strengthened with the merging of computer generated imagery, animation and live-action filming. This merging creates a complete yet evolving entity of its own, cre...

Full description

Saved in:
Bibliographic Details
Main Author: Shahkat Ali, Muhamad Sham
Format: Article
Published: CGPublisher 2009
Online Access:http://psasir.upm.edu.my/id/eprint/17363/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.upm.eprints.17363
record_format eprints
spelling my.upm.eprints.173632015-05-20T01:41:31Z http://psasir.upm.edu.my/id/eprint/17363/ The utilisation of animation techniques in film: an analysis of Sin City as a form of film art Shahkat Ali, Muhamad Sham Animation is one of the six components in multimedia. Multimedia is infused with four components, graphics, audio, video and text. It is strengthened with the merging of computer generated imagery, animation and live-action filming. This merging creates a complete yet evolving entity of its own, creating for example commercials or feature length pictures. The ‘Sin City’ graphic novel and movie portray a harsh, grim and violent world in the lives and deaths of its characters because both represent or reflect real life immoral or injustice themes. For example, the unfairness of politics, the deceit of religious men, brutality to women, underworld societies, child abuse; that are happening in the world today. This particular graphic novel is adapted into a movie in the form of visual art. The aim of this research is to analyse the visual effects and identify the animation software used by the three animation houses (The Orphanage, CafeFX and Hybrid Technologies) in the production of “Sin City”. Content analysis is used to analyse the use of animation software and the visual effects produced for the movie version of this Frank Miller graphic novel. The units of analysis are (a) the main theme of ‘Sin City’ the movie, (b) the animation techniques in ‘Sin City’, (c) the visual effects for ‘Sin City’, the movie, including use of colour, and (d) the movie’s segments. The movie was chosen for its combination of art (graphic novel) and technology (animation techniques). This neo-noir movie made the impossible possible. “Impossible” here because the filmmaker and effects experts faced difficulties in their quest to bring ‘Sin City’ to the silverscreen. The study focuses on the production of a unique animated life-action movie using computer generated animation, showing that in producing a unique and realistic `world’, effective animation, in terms of 3D computer generated imagery techniques were used to generate the film noir look for the movie, similar to Miller’s graphic novels. CGPublisher 2009 Article PeerReviewed Shahkat Ali, Muhamad Sham (2009) The utilisation of animation techniques in film: an analysis of Sin City as a form of film art. The International Journal of Arts in Society, 4 (1). pp. 329-342. ISSN 1833-1866
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
description Animation is one of the six components in multimedia. Multimedia is infused with four components, graphics, audio, video and text. It is strengthened with the merging of computer generated imagery, animation and live-action filming. This merging creates a complete yet evolving entity of its own, creating for example commercials or feature length pictures. The ‘Sin City’ graphic novel and movie portray a harsh, grim and violent world in the lives and deaths of its characters because both represent or reflect real life immoral or injustice themes. For example, the unfairness of politics, the deceit of religious men, brutality to women, underworld societies, child abuse; that are happening in the world today. This particular graphic novel is adapted into a movie in the form of visual art. The aim of this research is to analyse the visual effects and identify the animation software used by the three animation houses (The Orphanage, CafeFX and Hybrid Technologies) in the production of “Sin City”. Content analysis is used to analyse the use of animation software and the visual effects produced for the movie version of this Frank Miller graphic novel. The units of analysis are (a) the main theme of ‘Sin City’ the movie, (b) the animation techniques in ‘Sin City’, (c) the visual effects for ‘Sin City’, the movie, including use of colour, and (d) the movie’s segments. The movie was chosen for its combination of art (graphic novel) and technology (animation techniques). This neo-noir movie made the impossible possible. “Impossible” here because the filmmaker and effects experts faced difficulties in their quest to bring ‘Sin City’ to the silverscreen. The study focuses on the production of a unique animated life-action movie using computer generated animation, showing that in producing a unique and realistic `world’, effective animation, in terms of 3D computer generated imagery techniques were used to generate the film noir look for the movie, similar to Miller’s graphic novels.
format Article
author Shahkat Ali, Muhamad Sham
spellingShingle Shahkat Ali, Muhamad Sham
The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
author_facet Shahkat Ali, Muhamad Sham
author_sort Shahkat Ali, Muhamad Sham
title The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
title_short The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
title_full The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
title_fullStr The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
title_full_unstemmed The utilisation of animation techniques in film: an analysis of Sin City as a form of film art
title_sort utilisation of animation techniques in film: an analysis of sin city as a form of film art
publisher CGPublisher
publishDate 2009
url http://psasir.upm.edu.my/id/eprint/17363/
_version_ 1643826493791404032
score 13.211869