A 10-year systematic review on the incorporation of digital games for multimodal literacy education

-Digital games increasingly penetrate young people’s lives and have become a prominent tool for 21st-century teaching and learning. While digital games are promising resources for fostering multimodal literacy, empirical evidence of their application in educational settings remains limited. This stu...

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Main Authors: Shen, Yanan, Ab Jalil, Habibah, Jamaluddin, Rahimah
Format: Article
Language:English
Published: World Scientific and Engineering Academy and Society 2024
Online Access:http://psasir.upm.edu.my/id/eprint/114368/1/114368.pdf
http://psasir.upm.edu.my/id/eprint/114368/
https://wseas.com/journals/cr/2024/a925118-294.pdf
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spelling my.upm.eprints.1143682025-01-20T00:49:21Z http://psasir.upm.edu.my/id/eprint/114368/ A 10-year systematic review on the incorporation of digital games for multimodal literacy education Shen, Yanan Ab Jalil, Habibah Jamaluddin, Rahimah -Digital games increasingly penetrate young people’s lives and have become a prominent tool for 21st-century teaching and learning. While digital games are promising resources for fostering multimodal literacy, empirical evidence of their application in educational settings remains limited. This study conducted a 10-year systematic review of 20 relevant empirical journal articles to provide a comprehensive understanding of utilizing digital games in multimodal literacy learning across primary, secondary, and higher education levels. The findings revealed the main contextual features, game features, theoretical and methodological perspectives, and the possibilities of digital games for multimodal literacy learning. In conclusion, the extant empirical studies prove that digital games are legitimate learning resources to foster students’ multimodal literacy, whereas limitations are also evident. Correspondingly, this study provided recommendations to address these limitations and leverage digital games for 21st-century literacy education, thus contributing to computer research in educational contexts. World Scientific and Engineering Academy and Society 2024 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/114368/1/114368.pdf Shen, Yanan and Ab Jalil, Habibah and Jamaluddin, Rahimah (2024) A 10-year systematic review on the incorporation of digital games for multimodal literacy education. WSEAS Transactions on Computer Research, 12. art. no. 46. pp. 463-474. ISSN 1991-8755; eISSN: 2415-1521 https://wseas.com/journals/cr/2024/a925118-294.pdf 10.37394/232018.2024.12.46
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description -Digital games increasingly penetrate young people’s lives and have become a prominent tool for 21st-century teaching and learning. While digital games are promising resources for fostering multimodal literacy, empirical evidence of their application in educational settings remains limited. This study conducted a 10-year systematic review of 20 relevant empirical journal articles to provide a comprehensive understanding of utilizing digital games in multimodal literacy learning across primary, secondary, and higher education levels. The findings revealed the main contextual features, game features, theoretical and methodological perspectives, and the possibilities of digital games for multimodal literacy learning. In conclusion, the extant empirical studies prove that digital games are legitimate learning resources to foster students’ multimodal literacy, whereas limitations are also evident. Correspondingly, this study provided recommendations to address these limitations and leverage digital games for 21st-century literacy education, thus contributing to computer research in educational contexts.
format Article
author Shen, Yanan
Ab Jalil, Habibah
Jamaluddin, Rahimah
spellingShingle Shen, Yanan
Ab Jalil, Habibah
Jamaluddin, Rahimah
A 10-year systematic review on the incorporation of digital games for multimodal literacy education
author_facet Shen, Yanan
Ab Jalil, Habibah
Jamaluddin, Rahimah
author_sort Shen, Yanan
title A 10-year systematic review on the incorporation of digital games for multimodal literacy education
title_short A 10-year systematic review on the incorporation of digital games for multimodal literacy education
title_full A 10-year systematic review on the incorporation of digital games for multimodal literacy education
title_fullStr A 10-year systematic review on the incorporation of digital games for multimodal literacy education
title_full_unstemmed A 10-year systematic review on the incorporation of digital games for multimodal literacy education
title_sort 10-year systematic review on the incorporation of digital games for multimodal literacy education
publisher World Scientific and Engineering Academy and Society
publishDate 2024
url http://psasir.upm.edu.my/id/eprint/114368/1/114368.pdf
http://psasir.upm.edu.my/id/eprint/114368/
https://wseas.com/journals/cr/2024/a925118-294.pdf
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score 13.23648