Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely...
保存先:
主要な著者: | Iqbal A., Van Der Heijden H., Guid M., Makhmali A. |
---|---|
その他の著者: | 14012935800 |
フォーマット: | 論文 |
出版事項: |
2023
|
主題: | |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
類似資料
-
The relevance of universal metrics in relation to human aesthetic perception
著者:: Iqbal A.
出版事項: (2023) -
A new chess variant for gaming AI
著者:: Iqbal A.
出版事項: (2023) -
Increasing efficiency and quality in the automatic composition of three-move mate problems
著者:: Iqbal A.
出版事項: (2023) -
Complexity in chess does not enhance aesthetics
著者:: Mohammed Azlan bin Mohamed Iqbal, Dr
出版事項: (2017) -
Classification of the aesthetics formula and generating the screen designs for balance principle
著者:: Ismail, Nor Anita Fairos
出版事項: (2002)