Augmented Reality-Based Dance Training System: A Study of Its Acceptance

Augmented reality; Blending; Mobile telecommunication systems; Dance training systems; Digital information; Information flow model; Interactive feedback; Learning and training; Real-world scenario; Technology acceptance model; Training sessions; Learning systems

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Bibliographic Details
Main Authors: Iqbal J., Sidhu M.S.
Other Authors: 57200394167
Format: Conference Paper
Published: Springer Science and Business Media Deutschland GmbH 2023
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spelling my.uniten.dspace-265092023-05-29T17:11:19Z Augmented Reality-Based Dance Training System: A Study of Its Acceptance Iqbal J. Sidhu M.S. 57200394167 56259597000 Augmented reality; Blending; Mobile telecommunication systems; Dance training systems; Digital information; Information flow model; Interactive feedback; Learning and training; Real-world scenario; Technology acceptance model; Training sessions; Learning systems Blending the user environment with digital information in a real-world scenario is characterizes as Augmented Reality (AR). In the field of learning and training, there are many state-of-art learning theories that focus on behaviorism, cognitivism and constructivism domains. Therefore, we aim to develop an AR based Dance Training System (ARDTS) for teaching psychomotor skills (voluntary dance movements) based on the category of constructivism learning theory. The dance training systems based on AR fall under the category of cognitivism learning theory, where the learner is provided with the feedback for a subsequent training session based upon the output of the previous session (history of performance). On the other hand, the proposed ARDTS is developed based upon the information flow model of constructivism learning theory where the feedback is based upon learner�s actions, self-learning and overall competence making it distinctive in comparison to the existing systems. ARDTS is investigated and validated for user acceptance based upon the Technology Acceptance Model (TAM). This multiplayer fun-filled dance training system with interactive feedback and guidance mechanism is the ultimate outcome that eventually is evaluated and validated for user acceptance. � 2021, Springer Nature Switzerland AG. Final 2023-05-29T09:11:19Z 2023-05-29T09:11:19Z 2021 Conference Paper 10.1007/978-3-030-77025-9_19 2-s2.0-85112218083 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112218083&doi=10.1007%2f978-3-030-77025-9_19&partnerID=40&md5=2418e890207b6eb18554625ddb398b4b https://irepository.uniten.edu.my/handle/123456789/26509 12796 LNCS 219 228 Springer Science and Business Media Deutschland GmbH Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Augmented reality; Blending; Mobile telecommunication systems; Dance training systems; Digital information; Information flow model; Interactive feedback; Learning and training; Real-world scenario; Technology acceptance model; Training sessions; Learning systems
author2 57200394167
author_facet 57200394167
Iqbal J.
Sidhu M.S.
format Conference Paper
author Iqbal J.
Sidhu M.S.
spellingShingle Iqbal J.
Sidhu M.S.
Augmented Reality-Based Dance Training System: A Study of Its Acceptance
author_sort Iqbal J.
title Augmented Reality-Based Dance Training System: A Study of Its Acceptance
title_short Augmented Reality-Based Dance Training System: A Study of Its Acceptance
title_full Augmented Reality-Based Dance Training System: A Study of Its Acceptance
title_fullStr Augmented Reality-Based Dance Training System: A Study of Its Acceptance
title_full_unstemmed Augmented Reality-Based Dance Training System: A Study of Its Acceptance
title_sort augmented reality-based dance training system: a study of its acceptance
publisher Springer Science and Business Media Deutschland GmbH
publishDate 2023
_version_ 1806427634100338688
score 13.223943