Development of Gamification Linear Algebra Application Using Storytelling
Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra
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Institute of Electrical and Electronics Engineers Inc.
2023
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my.uniten.dspace-243792023-05-29T15:23:07Z Development of Gamification Linear Algebra Application Using Storytelling Rahim R.H.A. Tanalol S.H. Ismail R. Baharum A. Rahim E.A. Noor N.A.M. 57211410394 55975898000 36080877900 55916175500 57196415680 54791122900 Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra Students often experience carelessness, lack of confidence and less motivation to learn Mathematics, thus, teaching aid tool is needed to increase student engagement to learn Linear Algebra. This mobile based proposed teaching aid tool application was developed to change teaching and learning process to become more interesting, fun and motivated. The application development process was based on the design of the study initiated using storytelling gamification with the implementation of three main phases; Pedagogy Phase, Design Phase and Evaluation Phase. The three main phases were divided into smaller components to facilitate the process of achieving the goals set by each phase. This study used the syllabus from Polytechnic Malaysia with the focus group of students in semester three (Mechanical Engineering) and semester four (Electrical Engineering). The Evaluation Phase was divided into two main tests which are the Preliminary Test and Final Test. This research used mixed method of the combination of quantitative, by using survey, and qualitative, by using Electroencephalogram (EEG). � 2019 IEEE. Final 2023-05-29T07:23:07Z 2023-05-29T07:23:07Z 2019 Conference Paper 10.1109/ICTC46691.2019.8939953 2-s2.0-85078233877 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078233877&doi=10.1109%2fICTC46691.2019.8939953&partnerID=40&md5=e13eae5f2aa996df0b15f5fba62b27a0 https://irepository.uniten.edu.my/handle/123456789/24379 8939953 133 137 Institute of Electrical and Electronics Engineers Inc. Scopus |
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Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra |
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57211410394 |
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57211410394 Rahim R.H.A. Tanalol S.H. Ismail R. Baharum A. Rahim E.A. Noor N.A.M. |
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Conference Paper |
author |
Rahim R.H.A. Tanalol S.H. Ismail R. Baharum A. Rahim E.A. Noor N.A.M. |
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Rahim R.H.A. Tanalol S.H. Ismail R. Baharum A. Rahim E.A. Noor N.A.M. Development of Gamification Linear Algebra Application Using Storytelling |
author_sort |
Rahim R.H.A. |
title |
Development of Gamification Linear Algebra Application Using Storytelling |
title_short |
Development of Gamification Linear Algebra Application Using Storytelling |
title_full |
Development of Gamification Linear Algebra Application Using Storytelling |
title_fullStr |
Development of Gamification Linear Algebra Application Using Storytelling |
title_full_unstemmed |
Development of Gamification Linear Algebra Application Using Storytelling |
title_sort |
development of gamification linear algebra application using storytelling |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
publishDate |
2023 |
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1806426138472349696 |
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13.211869 |