Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning

This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School partici...

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Bibliographic Details
Main Authors: Mohd Kamal, Othman, Sim, Kah Ching
Format: Article
Language:English
Published: Springer Nature 2024
Subjects:
Online Access:http://ir.unimas.my/id/eprint/44984/1/EAIT%20FINAL%20PAPER.pdf
http://ir.unimas.my/id/eprint/44984/
https://link.springer.com/article/10.1007/s10639-024-12818-5
https://doi.org/10.1007/s10639-024-12818-5
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