Design Thinking for Game-Based learning tool: Case Study on SK Kampung Rembus Primary School
This research aims to comprehend the design thinking process that can facilitate the creation of game-based learning. Research conducted at Sekolah Kebangsaan Kampung Rembus in the city of Kota Samarahan, Sarawak. To answer this question, pre- and post-tests are administered to evaluate primar...
Saved in:
Main Author: | Audrey Duyan, Gima |
---|---|
Format: | Final Year Project Report |
Language: | English |
Published: |
Universiti Malaysia Sarawak, (UNIMAS)
2023
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/44129/1/Audrey%20Duyan%20%20ft.pdf http://ir.unimas.my/id/eprint/44129/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
BiodivARsity : DEVELOPMENT OF AUGMENTED REALITY CARD
GAME IN LEARNING BIODIVERSITY AMONG PRIMARY SCHOOL
STUDENTS
by: Noor Amirah Sofea, Mohd Faudzi
Published: (2019) -
Gender differences in computational thinking skills among Malaysian’s primary school students using visual programming
by: Osmanullrazi, Abdullah, et al.
Published: (2021) -
Mobile game application framework with persuasive technology for learning English vocabulary among primary school students / Monther Mustafa Abubaker Elaish
by: Monther Mustafa, Abubaker Elaish
Published: (2019) -
Preliminary study: An investigation on learning assistance requirement among low achievers in primary schools
by: Ahmad, Siti Zulaiha, et al.
Published: (2015) -
Arduino-based Gamification Tool for Multipurpose Usage in Teaching and Learning at Rural Schools.
by: Teng, Jun Fei
Published: (2019)