Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews

In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA P...

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Main Authors: Muhibuddin, Fadhli, Dedi, Kuswandi, Prihma, Sinta Utami, Septi Budi, Sartika, Mohamad Hardyman, Barawi
Format: Article
Language:English
Published: Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta 2023
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Online Access:http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf
http://ir.unimas.my/id/eprint/43966/
https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388
https://doi.org/10.21009/jtp.v25i3.38388
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spelling my.unimas.ir.439662024-01-02T02:02:24Z http://ir.unimas.my/id/eprint/43966/ Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews Muhibuddin, Fadhli Dedi, Kuswandi Prihma, Sinta Utami Septi Budi, Sartika Mohamad Hardyman, Barawi L Education (General) In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66.This translates to children becoming better at deciphering visual cues, understanding audio narratives, and critically evaluating the information presented in a variety of multimedia formats. Furthermore, game-based learning fosters critical thinking and problem-solving skills, keeping children engaged and motivated to learn in this dynamic digital landscape Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta 2023-01-02 Article PeerReviewed text en http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf Muhibuddin, Fadhli and Dedi, Kuswandi and Prihma, Sinta Utami and Septi Budi, Sartika and Mohamad Hardyman, Barawi (2023) Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews. Jurnal Teknologi Pendidikan, 25 (3). pp. 386-393. ISSN 2620-3081 https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388 https://doi.org/10.21009/jtp.v25i3.38388
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Muhibuddin, Fadhli
Dedi, Kuswandi
Prihma, Sinta Utami
Septi Budi, Sartika
Mohamad Hardyman, Barawi
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
description In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66.This translates to children becoming better at deciphering visual cues, understanding audio narratives, and critically evaluating the information presented in a variety of multimedia formats. Furthermore, game-based learning fosters critical thinking and problem-solving skills, keeping children engaged and motivated to learn in this dynamic digital landscape
format Article
author Muhibuddin, Fadhli
Dedi, Kuswandi
Prihma, Sinta Utami
Septi Budi, Sartika
Mohamad Hardyman, Barawi
author_facet Muhibuddin, Fadhli
Dedi, Kuswandi
Prihma, Sinta Utami
Septi Budi, Sartika
Mohamad Hardyman, Barawi
author_sort Muhibuddin, Fadhli
title Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
title_short Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
title_full Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
title_fullStr Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
title_full_unstemmed Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
title_sort game-based learning andchildren’s digital literacyto support pervasive learning : a systematic reviews
publisher Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta
publishDate 2023
url http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf
http://ir.unimas.my/id/eprint/43966/
https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388
https://doi.org/10.21009/jtp.v25i3.38388
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score 13.211869