Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews
In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA P...
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Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta
2023
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Online Access: | http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf http://ir.unimas.my/id/eprint/43966/ https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388 https://doi.org/10.21009/jtp.v25i3.38388 |
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my.unimas.ir.439662024-01-02T02:02:24Z http://ir.unimas.my/id/eprint/43966/ Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews Muhibuddin, Fadhli Dedi, Kuswandi Prihma, Sinta Utami Septi Budi, Sartika Mohamad Hardyman, Barawi L Education (General) In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66.This translates to children becoming better at deciphering visual cues, understanding audio narratives, and critically evaluating the information presented in a variety of multimedia formats. Furthermore, game-based learning fosters critical thinking and problem-solving skills, keeping children engaged and motivated to learn in this dynamic digital landscape Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta 2023-01-02 Article PeerReviewed text en http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf Muhibuddin, Fadhli and Dedi, Kuswandi and Prihma, Sinta Utami and Septi Budi, Sartika and Mohamad Hardyman, Barawi (2023) Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews. Jurnal Teknologi Pendidikan, 25 (3). pp. 386-393. ISSN 2620-3081 https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388 https://doi.org/10.21009/jtp.v25i3.38388 |
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L Education (General) Muhibuddin, Fadhli Dedi, Kuswandi Prihma, Sinta Utami Septi Budi, Sartika Mohamad Hardyman, Barawi Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
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In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66.This translates to children becoming better at deciphering visual cues, understanding audio narratives, and critically evaluating the information presented in a variety of multimedia formats. Furthermore, game-based learning fosters critical thinking and problem-solving skills, keeping children engaged and motivated to learn in this dynamic digital landscape |
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Article |
author |
Muhibuddin, Fadhli Dedi, Kuswandi Prihma, Sinta Utami Septi Budi, Sartika Mohamad Hardyman, Barawi |
author_facet |
Muhibuddin, Fadhli Dedi, Kuswandi Prihma, Sinta Utami Septi Budi, Sartika Mohamad Hardyman, Barawi |
author_sort |
Muhibuddin, Fadhli |
title |
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
title_short |
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
title_full |
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
title_fullStr |
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
title_full_unstemmed |
Game-Based Learning andChildren’s Digital Literacyto Support Pervasive Learning : A Systematic Reviews |
title_sort |
game-based learning andchildren’s digital literacyto support pervasive learning : a systematic reviews |
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Program Studi Teknologi Pendidikan Program Pascasarjana Universitas Negeri Jakarta |
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2023 |
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http://ir.unimas.my/id/eprint/43966/3/Game-Based.pdf http://ir.unimas.my/id/eprint/43966/ https://journal.unj.ac.id/unj/index.php/jtp/article/view/38388 https://doi.org/10.21009/jtp.v25i3.38388 |
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