Older Adults and Digital Game: Trends, Challenges and Benefits
The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital...
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2021
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Online Access: | http://ir.unimas.my/id/eprint/37104/1/Suriati%20Khartini%20Jali.pdf http://ir.unimas.my/id/eprint/37104/ https://ieee-csde.org/2021/ |
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my.unimas.ir.371042021-12-13T06:50:15Z http://ir.unimas.my/id/eprint/37104/ Older Adults and Digital Game: Trends, Challenges and Benefits Nurul Farinah, Mohsin Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Amelia Jati, Robert Jupit T Technology (General) The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital game, and the method used in previous studies. There are 27 articles reviewed based on keywords searched in Scopus database. These studies are evaluated regarding their approaches, challenges and benefits of digital games highlighted in their studies. Finally, several improvable points in the current approaches are highlighted and suggestions are provided as further works. 2021-12-08 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/37104/1/Suriati%20Khartini%20Jali.pdf Nurul Farinah, Mohsin and Suriati Khartini, Jali and Mohamad Imran, Bandan and Nurfauza, Jali and Amelia Jati, Robert Jupit (2021) Older Adults and Digital Game: Trends, Challenges and Benefits. In: 8th IEEE CSDE 2021, the Asia-Pacific Conference on Computer Science and Data Engineering 2021, 8th-10th December 2021, Queensland, Brisbane, Australia. (Submitted) https://ieee-csde.org/2021/ |
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T Technology (General) Nurul Farinah, Mohsin Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Amelia Jati, Robert Jupit Older Adults and Digital Game: Trends, Challenges and Benefits |
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The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital game, and the method used in previous studies. There are 27 articles reviewed based on keywords searched in Scopus database. These studies are evaluated regarding their approaches, challenges and benefits of digital games highlighted in their studies. Finally, several improvable points in the current approaches are highlighted and suggestions are provided as further works. |
format |
Proceeding |
author |
Nurul Farinah, Mohsin Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Amelia Jati, Robert Jupit |
author_facet |
Nurul Farinah, Mohsin Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Amelia Jati, Robert Jupit |
author_sort |
Nurul Farinah, Mohsin |
title |
Older Adults and Digital Game: Trends, Challenges and Benefits |
title_short |
Older Adults and Digital Game: Trends, Challenges and Benefits |
title_full |
Older Adults and Digital Game: Trends, Challenges and Benefits |
title_fullStr |
Older Adults and Digital Game: Trends, Challenges and Benefits |
title_full_unstemmed |
Older Adults and Digital Game: Trends, Challenges and Benefits |
title_sort |
older adults and digital game: trends, challenges and benefits |
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2021 |
url |
http://ir.unimas.my/id/eprint/37104/1/Suriati%20Khartini%20Jali.pdf http://ir.unimas.my/id/eprint/37104/ https://ieee-csde.org/2021/ |
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13.211869 |