COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home...
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Aliva Global Research and Development
2021
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Online Access: | http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf http://ir.unimas.my/id/eprint/37036/ https://www.nveo.org/index.php/journal/issue/view/29 |
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my.unimas.ir.370362022-05-20T02:21:22Z http://ir.unimas.my/id/eprint/37036/ COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies Asadul, Islam Ahmad Azaini, Abdul Manaf NX Arts in general Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home has resulted in a surge in the use of interactive technology, which has largely supplanted normal lifestyle. The impacts of interactive technologies during the COVID 19 pandemic are discussed in this descriptive review. Furthermore, this paper aims to comprehend the problems that arise as a result of the sudden increase of the use of technology. The study's findings identify the possible challenges and disadvantages of various interactive technologies. The trend of different types of interactive content opens up the possibility of using hyperrealism in interactive technology to enhance immersion and elicit emotional responses. Keywords: Interactivity; Technology; Gaming; Immersion; Virtual Reality Aliva Global Research and Development 2021-12 Article PeerReviewed text en http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf Asadul, Islam and Ahmad Azaini, Abdul Manaf (2021) COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies. Natural Volatiles & Essential Oils Journal, 8 (4). pp. 10919-10930. ISSN 2148-9637 https://www.nveo.org/index.php/journal/issue/view/29 |
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NX Arts in general Asadul, Islam Ahmad Azaini, Abdul Manaf COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
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Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home has resulted in a surge in the use of interactive technology, which has largely supplanted normal lifestyle. The impacts of interactive technologies during the COVID 19 pandemic are discussed in this descriptive review. Furthermore, this paper aims to comprehend the problems that arise as a result of the sudden increase of the use of technology. The study's findings identify the possible challenges and disadvantages of various interactive technologies. The trend of different types of interactive content opens up the possibility of using hyperrealism in interactive technology to enhance immersion and elicit emotional responses.
Keywords: Interactivity; Technology; Gaming; Immersion; Virtual Reality |
format |
Article |
author |
Asadul, Islam Ahmad Azaini, Abdul Manaf |
author_facet |
Asadul, Islam Ahmad Azaini, Abdul Manaf |
author_sort |
Asadul, Islam |
title |
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
title_short |
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
title_full |
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
title_fullStr |
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
title_full_unstemmed |
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies |
title_sort |
covid-19 pandemic: the obstructions and drawbacks from the growth in interactive technologies |
publisher |
Aliva Global Research and Development |
publishDate |
2021 |
url |
http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf http://ir.unimas.my/id/eprint/37036/ https://www.nveo.org/index.php/journal/issue/view/29 |
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13.211869 |