HobbyLooki ACG : Development of Mobile Event Application Related to ACG (Anime, Comics, and Games)

Many hobby businesses, organizations post their information regarding hobby event news, announcements existing social media platforms. Sharing posts or make announcements through these platforms sometimes can be overwhelming due to too many random or irrelevant information and sometimes it can be di...

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Bibliographic Details
Main Author: Wong, Rupert Liang Hao
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/34586/1/Rupert%20Wong%20Liang%20Hao%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/34586/4/Rupert%20Wong%20Liang%20Hao.pdf
http://ir.unimas.my/id/eprint/34586/
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Summary:Many hobby businesses, organizations post their information regarding hobby event news, announcements existing social media platforms. Sharing posts or make announcements through these platforms sometimes can be overwhelming due to too many random or irrelevant information and sometimes it can be distracting. Searching or discovering new ACG events can be troublesome thus, there is a need to introduce a better way to improve the ACG events discovery. The aim of this project is to build a new application prototype for ACG hobby events. The objectives for this project are to design and develop a prototype that able to share and discover information for local ACG related hobby events as well as to evaluate the usability of the prototype in efficiency, effectiveness, and satisfaction. In this project, a mobile application called “HobbyLooki ACG” is developed with the combination of both Flutter and Firebase, this application prototype serves as a library for users to share and discovers information regarding ACG news. Later, this prototype was tested with a total of 10 participants for its efficiency, effectiveness, and satisfaction. The results collected from the questionnaire done by the participants in satisfaction with 4.0 in mean (0.667, standard deviation) and efficiency with 4.2 in mean (0.632, standard deviation), the highest ratio was rated 4 out of 5, and the following by 5 out of 5 in second highest. 100% of the participants agreed this application is overall useful too. From the results shown, it can say that participants were overall satisfied with this prototype and agreed that serves well enough to fulfil the goals and purposes.