ILMAC : Interactive Learning Mobile Game for Autism Children

This project aims to develop computer-based interactive games to assist learning in children on the autism spectrum enjoy and benefit from interaction with a computerized system to enhance various aspects learning and development in children on the autism spectrum. Children with autism spectrum dis...

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Bibliographic Details
Main Author: Muslihah, Hassan
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/34403/1/Muslihah%20Hassan%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/34403/4/Muslihah%20Hassan.pdf
http://ir.unimas.my/id/eprint/34403/
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Summary:This project aims to develop computer-based interactive games to assist learning in children on the autism spectrum enjoy and benefit from interaction with a computerized system to enhance various aspects learning and development in children on the autism spectrum. Children with autism spectrum disorder (ASD) usually have difficulty in communication and interaction with other people, cognitive flexibility and interpersonal relationship. Therefore, Interactive Learning Mobile Game for Autism Children (ILMAC) is developed based on subject Mathematics. ILMAC will have several features that are included to attract children interest in learning while playing a game. Two types of testing have been conducted to validate the objectives. Functional testing focuses on the functionality of each feature that exists in the application. The non-functionality test is intended to measure the application 's effectiveness in delivering the content to the children. Three autism children from age of 7 to 10 years old (mean = 8.50) were selected in usability testing. As for the result, the pre-test has achieved higher mean score value where the children take 30 to 39 minutes to answer the questions (mean = 38.00; S.D = 2.646). Meanwhile, the post-test has achieved less mean score value where the time taken for children to answer the questions is between 20 to 28 minutes (mean = 24.33; S.D = 4.041). Therefore, the test results indicate that this project will improve the level of children understanding and performance thus attract children to learn while playing.