Design and evaluation of a mobile learning application to introduce cognitive sciences

Cognitive Science is a relatively young field as compared to other scientific fields. It is seen as a challenge to educate the Malaysian society about Cognitive Sciences. This study aims to design relevant content for a mobile learning application to introduce Cognitive Sciences. Four higher second...

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Main Author: Alixia, Lee Hwei Lih
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2017
Subjects:
Online Access:http://ir.unimas.my/id/eprint/25410/3/Alixia%20Lee%20Hwei%20Lih24pgs.pdf
http://ir.unimas.my/id/eprint/25410/6/Alixia%20Lee%20Hwei%20Lih%20ft.pdf
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spelling my.unimas.ir.254102023-02-08T08:06:56Z http://ir.unimas.my/id/eprint/25410/ Design and evaluation of a mobile learning application to introduce cognitive sciences Alixia, Lee Hwei Lih H Social Sciences (General) T Technology (General) Cognitive Science is a relatively young field as compared to other scientific fields. It is seen as a challenge to educate the Malaysian society about Cognitive Sciences. This study aims to design relevant content for a mobile learning application to introduce Cognitive Sciences. Four higher secondary school students from Kuching, Sarawak were selected to participate in this study. A think aloud protocol was conducted to observe the verbalization ofthoughts of the respondents when interacting with the content presented. A questionnaire adapted from the Learning Objectives Review Instrument (LORI) vl.5 model and a standardized interview were also carried out to understand the perspectives of respondents towards the learning content. The results obtained from the think aloud protocol revealed that the respondents had shown a positive reaction as they went through the Cognitive Sciences content in the mobile application. The questionnaire adapted from the LORI v 1.5 Model and the interview, however, had found three problems in the content design namely motivation, accessibility and reusability. In short, modifications had to be made to the learning content in order to produce effective content for a mobile learning application in introducing Cognitive Sciences. Universiti Malaysia Sarawak (UNIMAS) 2017 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/25410/3/Alixia%20Lee%20Hwei%20Lih24pgs.pdf text en http://ir.unimas.my/id/eprint/25410/6/Alixia%20Lee%20Hwei%20Lih%20ft.pdf Alixia, Lee Hwei Lih (2017) Design and evaluation of a mobile learning application to introduce cognitive sciences. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
T Technology (General)
spellingShingle H Social Sciences (General)
T Technology (General)
Alixia, Lee Hwei Lih
Design and evaluation of a mobile learning application to introduce cognitive sciences
description Cognitive Science is a relatively young field as compared to other scientific fields. It is seen as a challenge to educate the Malaysian society about Cognitive Sciences. This study aims to design relevant content for a mobile learning application to introduce Cognitive Sciences. Four higher secondary school students from Kuching, Sarawak were selected to participate in this study. A think aloud protocol was conducted to observe the verbalization ofthoughts of the respondents when interacting with the content presented. A questionnaire adapted from the Learning Objectives Review Instrument (LORI) vl.5 model and a standardized interview were also carried out to understand the perspectives of respondents towards the learning content. The results obtained from the think aloud protocol revealed that the respondents had shown a positive reaction as they went through the Cognitive Sciences content in the mobile application. The questionnaire adapted from the LORI v 1.5 Model and the interview, however, had found three problems in the content design namely motivation, accessibility and reusability. In short, modifications had to be made to the learning content in order to produce effective content for a mobile learning application in introducing Cognitive Sciences.
format Final Year Project Report
author Alixia, Lee Hwei Lih
author_facet Alixia, Lee Hwei Lih
author_sort Alixia, Lee Hwei Lih
title Design and evaluation of a mobile learning application to introduce cognitive sciences
title_short Design and evaluation of a mobile learning application to introduce cognitive sciences
title_full Design and evaluation of a mobile learning application to introduce cognitive sciences
title_fullStr Design and evaluation of a mobile learning application to introduce cognitive sciences
title_full_unstemmed Design and evaluation of a mobile learning application to introduce cognitive sciences
title_sort design and evaluation of a mobile learning application to introduce cognitive sciences
publisher Universiti Malaysia Sarawak (UNIMAS)
publishDate 2017
url http://ir.unimas.my/id/eprint/25410/3/Alixia%20Lee%20Hwei%20Lih24pgs.pdf
http://ir.unimas.my/id/eprint/25410/6/Alixia%20Lee%20Hwei%20Lih%20ft.pdf
http://ir.unimas.my/id/eprint/25410/
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score 13.211869