WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)

This research addresses the critical need for robust usability evaluation tools in Wearable Virtual Reality Educational Applications. We developed a comprehensive set of Wearable Virtual Reality Educational Applications usability heuristics through a multi-stage process. Initial heuristics were esta...

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Main Authors: Mohd Kamal, Othman, Rahimah, Mat, Norehan, Zulkiply
Format: Article
Language:English
Published: Springer Science+Business Media, LLC 2025
Subjects:
Online Access:http://ir.unimas.my/id/eprint/47395/1/WVREA%20Final%20Accepted%20EAIT.pdf
http://ir.unimas.my/id/eprint/47395/
https://link.springer.com/article/10.1007/s10639-024-13234-5
https://doi.org/10.1007/s10639-024-13234-5
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spelling my.unimas.ir-473952025-01-24T00:28:29Z http://ir.unimas.my/id/eprint/47395/ WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA) Mohd Kamal, Othman Rahimah, Mat Norehan, Zulkiply QA75 Electronic computers. Computer science This research addresses the critical need for robust usability evaluation tools in Wearable Virtual Reality Educational Applications. We developed a comprehensive set of Wearable Virtual Reality Educational Applications usability heuristics through a multi-stage process. Initial heuristics were established through a literature review. Validation occurred in three phases, frst with academics and industry practitioners (n=25), second with experts in academics and industry (n=15), and third with end-user schoolteachers (n=15) and fnally, refnement based on feedback from all phases. Expert validation surveys refned the heuristics based on feedback regarding utility, clarity, ease of use, and the need for additional checklists. The revised heuristics received positive feedback from experts in human–computer interaction and virtual reality, as well as school teachers, indicating their efectiveness in addressing usability issues. This research establishes a foundation for standardised WVREA usability practices, providing a valuable tool for the WVREA development community. Future exploration could involve longitudinal studies and developing additional user interface-focused heuristics. Springer Science+Business Media, LLC 2025 Article PeerReviewed text en http://ir.unimas.my/id/eprint/47395/1/WVREA%20Final%20Accepted%20EAIT.pdf Mohd Kamal, Othman and Rahimah, Mat and Norehan, Zulkiply (2025) WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA). Education and Information Technologies. pp. 1-64. ISSN 1573-7608 https://link.springer.com/article/10.1007/s10639-024-13234-5 https://doi.org/10.1007/s10639-024-13234-5
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohd Kamal, Othman
Rahimah, Mat
Norehan, Zulkiply
WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
description This research addresses the critical need for robust usability evaluation tools in Wearable Virtual Reality Educational Applications. We developed a comprehensive set of Wearable Virtual Reality Educational Applications usability heuristics through a multi-stage process. Initial heuristics were established through a literature review. Validation occurred in three phases, frst with academics and industry practitioners (n=25), second with experts in academics and industry (n=15), and third with end-user schoolteachers (n=15) and fnally, refnement based on feedback from all phases. Expert validation surveys refned the heuristics based on feedback regarding utility, clarity, ease of use, and the need for additional checklists. The revised heuristics received positive feedback from experts in human–computer interaction and virtual reality, as well as school teachers, indicating their efectiveness in addressing usability issues. This research establishes a foundation for standardised WVREA usability practices, providing a valuable tool for the WVREA development community. Future exploration could involve longitudinal studies and developing additional user interface-focused heuristics.
format Article
author Mohd Kamal, Othman
Rahimah, Mat
Norehan, Zulkiply
author_facet Mohd Kamal, Othman
Rahimah, Mat
Norehan, Zulkiply
author_sort Mohd Kamal, Othman
title WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
title_short WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
title_full WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
title_fullStr WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
title_full_unstemmed WVREA heuristics : A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
title_sort wvrea heuristics : a comprehensive framework for evaluating usability in wearable virtual reality educational applications (wvrea)
publisher Springer Science+Business Media, LLC
publishDate 2025
url http://ir.unimas.my/id/eprint/47395/1/WVREA%20Final%20Accepted%20EAIT.pdf
http://ir.unimas.my/id/eprint/47395/
https://link.springer.com/article/10.1007/s10639-024-13234-5
https://doi.org/10.1007/s10639-024-13234-5
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score 13.235362