Gamification elements and their impacts on education: A review

Gamification, the integration of game design elements in non-gaming contexts, has emerged as a popular strategy across various disciplines, particularly in education. This meta-analysis evaluates the impact of gamification on student engagement, motivation, and academic performance from 2021 to 2024...

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Main Authors: Mao, Jun, Terry, Lucas
Format: Article
Language:English
Published: Malque Publishing 2024
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Online Access:http://ir.unimas.my/id/eprint/47028/1/Jun%20%26%20Lucas%202024%20Gamification%20elemnts%20and%20their%20impacts%20on%20education_A%20review.pdf
http://ir.unimas.my/id/eprint/47028/
https://www.malque.pub/ojs/index.php/mr/article/view/6323
https://10.31893/multirev.2025155
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spelling my.unimas.ir-470282024-12-26T01:36:05Z http://ir.unimas.my/id/eprint/47028/ Gamification elements and their impacts on education: A review Mao, Jun Terry, Lucas L Education (General) NX Arts in general Gamification, the integration of game design elements in non-gaming contexts, has emerged as a popular strategy across various disciplines, particularly in education. This meta-analysis evaluates the impact of gamification on student engagement, motivation, and academic performance from 2021 to 2024. A systematic review was conducted following PRISMA principles, analysing studies sourced from major academic databases, including ScienceDirect, Google Scholar, and Scopus. Peer-reviewed publications focusing on gamification elements such as badges, leaderboards, and points were prioritized. Findings indicate that gamification significantly enhances student motivation, active participation, and academic success. Specific features like badges and leaderboards foster competitiveness and recognition, which are essential for promoting self-regulation and active learning. Points systems, on the other hand, provide immediate feedback and measurable goals, enabling learners to track progress effectively. Collectively, these elements create dynamic, interactive, and enjoyable learning environments that facilitate deeper engagement and comprehension. This review also highlights the diversity of gamified approaches tailored to educational settings, demonstrating their adaptability to various subjects and age groups. The implementation of gamification has been shown to bridge gaps in traditional pedagogical methods by introducing novel ways of capturing student interest and sustaining long-term involvement. However, the effectiveness of gamification is contingent on careful design and alignment with instructional objectives. Overall, the findings underscore the transformative potential of gamification in education. By integrating game mechanics into learning processes, educators can cultivate intrinsically motivated learners and foster improved academic outcomes. The study concludes with recommendations for future research to explore the longitudinal effects of gamification and its applicability across diverse educational contexts. Malque Publishing 2024 Article PeerReviewed text en http://ir.unimas.my/id/eprint/47028/1/Jun%20%26%20Lucas%202024%20Gamification%20elemnts%20and%20their%20impacts%20on%20education_A%20review.pdf Mao, Jun and Terry, Lucas (2024) Gamification elements and their impacts on education: A review. Multidisciplinary Reviews, 8 (5). pp. 1-7. ISSN 2595-3982 https://www.malque.pub/ojs/index.php/mr/article/view/6323 https://10.31893/multirev.2025155
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
NX Arts in general
spellingShingle L Education (General)
NX Arts in general
Mao, Jun
Terry, Lucas
Gamification elements and their impacts on education: A review
description Gamification, the integration of game design elements in non-gaming contexts, has emerged as a popular strategy across various disciplines, particularly in education. This meta-analysis evaluates the impact of gamification on student engagement, motivation, and academic performance from 2021 to 2024. A systematic review was conducted following PRISMA principles, analysing studies sourced from major academic databases, including ScienceDirect, Google Scholar, and Scopus. Peer-reviewed publications focusing on gamification elements such as badges, leaderboards, and points were prioritized. Findings indicate that gamification significantly enhances student motivation, active participation, and academic success. Specific features like badges and leaderboards foster competitiveness and recognition, which are essential for promoting self-regulation and active learning. Points systems, on the other hand, provide immediate feedback and measurable goals, enabling learners to track progress effectively. Collectively, these elements create dynamic, interactive, and enjoyable learning environments that facilitate deeper engagement and comprehension. This review also highlights the diversity of gamified approaches tailored to educational settings, demonstrating their adaptability to various subjects and age groups. The implementation of gamification has been shown to bridge gaps in traditional pedagogical methods by introducing novel ways of capturing student interest and sustaining long-term involvement. However, the effectiveness of gamification is contingent on careful design and alignment with instructional objectives. Overall, the findings underscore the transformative potential of gamification in education. By integrating game mechanics into learning processes, educators can cultivate intrinsically motivated learners and foster improved academic outcomes. The study concludes with recommendations for future research to explore the longitudinal effects of gamification and its applicability across diverse educational contexts.
format Article
author Mao, Jun
Terry, Lucas
author_facet Mao, Jun
Terry, Lucas
author_sort Mao, Jun
title Gamification elements and their impacts on education: A review
title_short Gamification elements and their impacts on education: A review
title_full Gamification elements and their impacts on education: A review
title_fullStr Gamification elements and their impacts on education: A review
title_full_unstemmed Gamification elements and their impacts on education: A review
title_sort gamification elements and their impacts on education: a review
publisher Malque Publishing
publishDate 2024
url http://ir.unimas.my/id/eprint/47028/1/Jun%20%26%20Lucas%202024%20Gamification%20elemnts%20and%20their%20impacts%20on%20education_A%20review.pdf
http://ir.unimas.my/id/eprint/47028/
https://www.malque.pub/ojs/index.php/mr/article/view/6323
https://10.31893/multirev.2025155
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score 13.235796