Enhancing English Proficiency in Non-Native Speaking Children Through Design Thinking-Driven Game-Based Learning App
This paper describes the interaction between the design thinking process and design sprint activities in developing a game-based learning (GBL) app for teaching English to non-native speaking children in a Borneoan state of Malaysia. The research gap in GBL app development lies in the absence of a s...
保存先:
主要な著者: | , , , |
---|---|
フォーマット: | 論文 |
言語: | English |
出版事項: |
Semarak Ilmu Publishing
2026
|
主題: | |
オンライン・アクセス: | http://ir.unimas.my/id/eprint/46995/1/Enhancing%20English.pdf http://ir.unimas.my/id/eprint/46995/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5318 https://doi.org/10.37934/araset.59.2.4258 |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|