Collaborative Learning of Year 4 Science Subject Using Board Games
In an educational landscape increasingly influenced by technology, this research investigates collaborative gaming using a digital and non-digital format to uncover their potential to elevate students' academic performance, learning motivation, and social interaction within the Science classroo...
Saved in:
Main Author: | Kah Ching, Sim |
---|---|
Format: | Thesis |
Language: | English English English |
Published: |
Journal of Cognitive Sciences and Human Development
2024
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/45382/5/DSVA_SIM%20KAH%20CHING.pdf http://ir.unimas.my/id/eprint/45382/6/Thesis%20PhD_SIM%20KAH%20CHING%20-%2024%20pages.pdf http://ir.unimas.my/id/eprint/45382/10/SIM%20KAH%20CHING%20ft.pdf http://ir.unimas.my/id/eprint/45382/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Collaborative Learning of Year 4 Science Subject Using Board Games
by: Kah Ching, Sim
Published: (2024) -
Boosting Year 4 Science Education : A Dynamic Blend of Paper-Based and Computerized Board Games
by: Sim, Kah Ching, et al.
Published: (2024) -
'The plural mania game' enhancing year 4 pupils knowledge in forming plural nouns
by: Ismail, Muhamad Alif Firdaus, et al.
Published: (2017) -
The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game : A Case Study at SK Martin
by: Jonathan, Sidi, et al.
Published: (2019) -
Effects of Jigsaw cooperative approach on Year Five Pupils’ higher order thinking skills in science / Gan Hwee San
by: Gan , Hwee San
Published: (2020)