Using a Flash Games to Improve Learning in Mathematics : Differentiation

Proficiency in Mathematics has become a critical skill for individual success and national growth due to the growing emphasis on technology in the marketplace. Despite this, there is a worrying decline in mathematics achievement among the general Malaysia student population. Among the main factors c...

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Main Authors: Norhafiza Mohamad, Safurah Abd Jalil, UniKL BMI
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Language:English
Published: 2013
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Online Access:http://ir.unikl.edu.my/jspui/handle/123456789/5173
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spelling my.unikl.ir-51732014-02-27T02:57:38Z Using a Flash Games to Improve Learning in Mathematics : Differentiation Norhafiza Mohamad Safurah Abd Jalil UniKL BMI Digital game based learning Differentiation Usability testing Proficiency in Mathematics has become a critical skill for individual success and national growth due to the growing emphasis on technology in the marketplace. Despite this, there is a worrying decline in mathematics achievement among the general Malaysia student population. Among the main factors contribute towards declination is lack of motivation which blocks the opportunity to solve the misconception. To get over a misconception, a student must be intrinsically motivated to learn about the nature of the subject. in other words, the learning process should be fun, thus create the engagement towards the subject. In support to it, research has shown that learning is much more effective when the student has fun. Digital Game Based Learning (GBL) is one such novel field in the learning area that holds considerable promise for helping to engage students. It combines motivating aspects of computer games with learning. The digital games are meant to bring the fun into the learning on a natural way. It has been proven, with an adequate design, the computer games are able to motivate the children to learn. In this paper we present the preliminary results from a short term research grant's project to develop an educational, casual web based game prototype using Adobe(R) Flash Player for the mathematics subject focusing on the differentiation's rule. The findings through the usability testing that shall be conducted are expected to prove that the game has potential in improvising student understanding in that specific topic. Further development of the game and additional studies are planned to obtain more conclusive results. 2013-12-06T01:54:04Z 2013-12-06T01:54:04Z 2013-12-06 http://ir.unikl.edu.my/jspui/handle/123456789/5173 en
institution Universiti Kuala Lumpur
building UniKL Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Kuala Lumpur
content_source UniKL Institutional Repository
url_provider http://ir.unikl.edu.my/
language English
topic Digital game based learning
Differentiation
Usability testing
spellingShingle Digital game based learning
Differentiation
Usability testing
Norhafiza Mohamad
Safurah Abd Jalil
UniKL BMI
Using a Flash Games to Improve Learning in Mathematics : Differentiation
description Proficiency in Mathematics has become a critical skill for individual success and national growth due to the growing emphasis on technology in the marketplace. Despite this, there is a worrying decline in mathematics achievement among the general Malaysia student population. Among the main factors contribute towards declination is lack of motivation which blocks the opportunity to solve the misconception. To get over a misconception, a student must be intrinsically motivated to learn about the nature of the subject. in other words, the learning process should be fun, thus create the engagement towards the subject. In support to it, research has shown that learning is much more effective when the student has fun. Digital Game Based Learning (GBL) is one such novel field in the learning area that holds considerable promise for helping to engage students. It combines motivating aspects of computer games with learning. The digital games are meant to bring the fun into the learning on a natural way. It has been proven, with an adequate design, the computer games are able to motivate the children to learn. In this paper we present the preliminary results from a short term research grant's project to develop an educational, casual web based game prototype using Adobe(R) Flash Player for the mathematics subject focusing on the differentiation's rule. The findings through the usability testing that shall be conducted are expected to prove that the game has potential in improvising student understanding in that specific topic. Further development of the game and additional studies are planned to obtain more conclusive results.
format
author Norhafiza Mohamad
Safurah Abd Jalil
UniKL BMI
author_facet Norhafiza Mohamad
Safurah Abd Jalil
UniKL BMI
author_sort Norhafiza Mohamad
title Using a Flash Games to Improve Learning in Mathematics : Differentiation
title_short Using a Flash Games to Improve Learning in Mathematics : Differentiation
title_full Using a Flash Games to Improve Learning in Mathematics : Differentiation
title_fullStr Using a Flash Games to Improve Learning in Mathematics : Differentiation
title_full_unstemmed Using a Flash Games to Improve Learning in Mathematics : Differentiation
title_sort using a flash games to improve learning in mathematics : differentiation
publishDate 2013
url http://ir.unikl.edu.my/jspui/handle/123456789/5173
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score 13.222552