The figgerits application for Malaysian secondary school students' vocabulary development and motivation
This study examines the influence of Figgerits on vocabulary enhancement and student motivation in a secondary school in Sabah, Malaysia. The study centres around 36 Form 3 Alnair students with different English proficiency levels. Its objective is to explore students’ perceptions and experiences on...
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2024
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Online Access: | https://eprints.ums.edu.my/id/eprint/42132/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/42132/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/42132/ https://doi.org/10.51200/ijelp.v7i1.5445 |
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my.ums.eprints.421322024-12-06T05:21:51Z https://eprints.ums.edu.my/id/eprint/42132/ The figgerits application for Malaysian secondary school students' vocabulary development and motivation Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah Wirawati Ngui Yi Xe P1-1091 Philology. Linguistics PE1001-1693 Modern English This study examines the influence of Figgerits on vocabulary enhancement and student motivation in a secondary school in Sabah, Malaysia. The study centres around 36 Form 3 Alnair students with different English proficiency levels. Its objective is to explore students’ perceptions and experiences on the impact of Figgerits in an ESL classroom. The study used qualitative methods through semi-structured interviews. The findings indicate that students perceive Figgerits to substantially improve their vocabulary acquisition and classroom engagement. The study highlights the significance of integrating digital game-based language learning (DGBLL) with educational theories like Vygotsky's socio-constructivist theory and the Zone of Proximal Development to guarantee accuracy and dependability. Although there are limitations due to technology, the application promotes a cooperative and inspiring atmosphere for learning. The challenges that have been recognised include the need to address technology accessibility and to maintain a balanced level of difficulty to preserve student motivation. Future research should prioritise more significant sample numbers, longitudinal investigations, and the investigation of adaptive learning systems. This study offers valuable insights into the incorporation of gamified learning technologies in ESL instruction, highlighting their capacity to enhance language learning results and student motivation. Penerbit UMS 2024 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/42132/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/42132/2/FULL%20TEXT.pdf Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah and Wirawati Ngui Yi Xe (2024) The figgerits application for Malaysian secondary school students' vocabulary development and motivation. International Journal of e-Learning Practices, 7 (1). pp. 1-11. ISSN 2289-4926 https://doi.org/10.51200/ijelp.v7i1.5445 |
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P1-1091 Philology. Linguistics PE1001-1693 Modern English Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah Wirawati Ngui Yi Xe The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
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This study examines the influence of Figgerits on vocabulary enhancement and student motivation in a secondary school in Sabah, Malaysia. The study centres around 36 Form 3 Alnair students with different English proficiency levels. Its objective is to explore students’ perceptions and experiences on the impact of Figgerits in an ESL classroom. The study used qualitative methods through semi-structured interviews. The findings indicate that students perceive Figgerits to substantially improve their vocabulary acquisition and classroom engagement. The study highlights the significance of integrating digital game-based language learning (DGBLL) with educational theories like Vygotsky's socio-constructivist theory and the Zone of Proximal Development to guarantee accuracy and dependability. Although there are limitations due to technology, the application promotes a cooperative and inspiring atmosphere for learning. The challenges that have been recognised include the need to address technology accessibility and to maintain a balanced level of difficulty to preserve student motivation. Future research should prioritise more significant sample numbers, longitudinal investigations, and the investigation of adaptive learning systems. This study offers valuable insights into the incorporation of gamified learning technologies in ESL instruction, highlighting their capacity to enhance language learning results and student motivation. |
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Article |
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Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah Wirawati Ngui Yi Xe |
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Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah Wirawati Ngui Yi Xe |
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Nur Ain Zainatul Hana Binti Hasrie Inok Abdullah |
title |
The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
title_short |
The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
title_full |
The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
title_fullStr |
The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
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The figgerits application for Malaysian secondary school students' vocabulary development and motivation |
title_sort |
figgerits application for malaysian secondary school students' vocabulary development and motivation |
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Penerbit UMS |
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2024 |
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https://eprints.ums.edu.my/id/eprint/42132/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/42132/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/42132/ https://doi.org/10.51200/ijelp.v7i1.5445 |
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