Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition

In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in educa...

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Main Authors: Queencie Dohny, Megawati Soekarno
Format: Article
Language:English
English
Published: Pt. Formosa Cendekia Global 2024
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/38942/
https://doi.org/10.55927/nurture.v3i1.8508
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spelling my.ums.eprints.389422024-06-26T06:41:14Z https://eprints.ums.edu.my/id/eprint/38942/ Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition Queencie Dohny Megawati Soekarno LB1705-2286 Education and training of teachers and administrators PE1001-1693 Modern English In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in education, there arises a necessity for diverse platforms. Therefore, this study aims to assess the efficacy of incorporating Quizwhizzer application as a gamification tool within the educational landscape. This study employs the Quizwhizzer application to investigate the impact of gamification approach on the English language vocabulary performance of 42 Pre-university students. The participants' English language vocabulary scores are subjected to be analysed using quasi-experimental design. The findings show students’ notable improvement with the inclusion of gamification method, with effect size of 1.223 indicated a large effect size. This study's findings underscore that Quizwhizzer, akin to Kahoot! and Quizizz, serves as an effective gamification tool for enhancing students' performance in English language vocabulary. Pt. Formosa Cendekia Global 2024 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf Queencie Dohny and Megawati Soekarno (2024) Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition. Indonesian Journal of Educational Science and Technology (Nurture), 3 (1). pp. 45-60. https://doi.org/10.55927/nurture.v3i1.8508
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic LB1705-2286 Education and training of teachers and administrators
PE1001-1693 Modern English
spellingShingle LB1705-2286 Education and training of teachers and administrators
PE1001-1693 Modern English
Queencie Dohny
Megawati Soekarno
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
description In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in education, there arises a necessity for diverse platforms. Therefore, this study aims to assess the efficacy of incorporating Quizwhizzer application as a gamification tool within the educational landscape. This study employs the Quizwhizzer application to investigate the impact of gamification approach on the English language vocabulary performance of 42 Pre-university students. The participants' English language vocabulary scores are subjected to be analysed using quasi-experimental design. The findings show students’ notable improvement with the inclusion of gamification method, with effect size of 1.223 indicated a large effect size. This study's findings underscore that Quizwhizzer, akin to Kahoot! and Quizizz, serves as an effective gamification tool for enhancing students' performance in English language vocabulary.
format Article
author Queencie Dohny
Megawati Soekarno
author_facet Queencie Dohny
Megawati Soekarno
author_sort Queencie Dohny
title Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
title_short Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
title_full Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
title_fullStr Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
title_full_unstemmed Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
title_sort enhancing 21st-century learning: the impact of gamification with quizwhizzer on english language vocabulary acquisition
publisher Pt. Formosa Cendekia Global
publishDate 2024
url https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/38942/
https://doi.org/10.55927/nurture.v3i1.8508
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score 13.211869