Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition
In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in educa...
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Pt. Formosa Cendekia Global
2024
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Online Access: | https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/38942/ https://doi.org/10.55927/nurture.v3i1.8508 |
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my.ums.eprints.389422024-06-26T06:41:14Z https://eprints.ums.edu.my/id/eprint/38942/ Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition Queencie Dohny Megawati Soekarno LB1705-2286 Education and training of teachers and administrators PE1001-1693 Modern English In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in education, there arises a necessity for diverse platforms. Therefore, this study aims to assess the efficacy of incorporating Quizwhizzer application as a gamification tool within the educational landscape. This study employs the Quizwhizzer application to investigate the impact of gamification approach on the English language vocabulary performance of 42 Pre-university students. The participants' English language vocabulary scores are subjected to be analysed using quasi-experimental design. The findings show students’ notable improvement with the inclusion of gamification method, with effect size of 1.223 indicated a large effect size. This study's findings underscore that Quizwhizzer, akin to Kahoot! and Quizizz, serves as an effective gamification tool for enhancing students' performance in English language vocabulary. Pt. Formosa Cendekia Global 2024 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf Queencie Dohny and Megawati Soekarno (2024) Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition. Indonesian Journal of Educational Science and Technology (Nurture), 3 (1). pp. 45-60. https://doi.org/10.55927/nurture.v3i1.8508 |
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LB1705-2286 Education and training of teachers and administrators PE1001-1693 Modern English Queencie Dohny Megawati Soekarno Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
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In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in education, there arises a necessity for diverse platforms. Therefore, this study aims to assess the efficacy of incorporating Quizwhizzer application as a gamification tool within the educational landscape. This study employs the Quizwhizzer application to investigate the impact of gamification approach on the English language vocabulary performance of 42 Pre-university students. The participants' English language vocabulary scores are subjected to be analysed using quasi-experimental design. The findings show students’ notable improvement with the inclusion of gamification method, with effect size of 1.223 indicated a large effect size. This study's findings underscore that Quizwhizzer, akin to Kahoot! and Quizizz, serves as an effective gamification tool for enhancing students' performance in English language vocabulary. |
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Article |
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Queencie Dohny Megawati Soekarno |
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Queencie Dohny Megawati Soekarno |
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Queencie Dohny |
title |
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
title_short |
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
title_full |
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
title_fullStr |
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
title_full_unstemmed |
Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition |
title_sort |
enhancing 21st-century learning: the impact of gamification with quizwhizzer on english language vocabulary acquisition |
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Pt. Formosa Cendekia Global |
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2024 |
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https://eprints.ums.edu.my/id/eprint/38942/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/38942/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/38942/ https://doi.org/10.55927/nurture.v3i1.8508 |
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