The use of quizizz as a game-based learning tool in improving the mastery of grammar: low proficient l2 learners’ perceptions
It is indubitable that in this digital age, a plethora of game-based platforms have been used globally to teach students English at all levels. It is also imperative to explore the degree of effectiveness of using gamification in English language acquisition so that its benefits in educational setti...
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Format: | Article |
Language: | English English |
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International Journal Of Modern Education (IJMOE)
2023
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Online Access: | https://eprints.ums.edu.my/id/eprint/37651/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/37651/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/37651/ |
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