Implementation of positive reinforcement and negative reinforcement in the development of Rms prayer’s pillars gamification
RMS Prayer’s Pillars Gamification is a game related to pillars of qalbi (heart), pillars of qauli (words) and pillars of fikli (deeds) using Robot M-Solat (RMS). This gamification was developed based on enhancing motivation to improve the mastery of prayer pillars among students. This gamification’s...
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Main Authors: | Siti Fauziah Mohd Amin, Sabariah Sharif, Mad Nor Madjapuni, Muhamad Suhaimi Taat, Muralindran Mariappan |
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Format: | Patent |
Language: | English English |
Published: |
Eyup Artvinli, Institute of Education in Eskisehir Osmangazi University
2021
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Subjects: | |
Online Access: | https://eprints.ums.edu.my/id/eprint/32071/1/Implementation%20of%20positive%20reinforcement%20and%20negative%20reinforcement%20in%20the%20development%20of%20Rms%20prayer%E2%80%99s%20pillars%20gamification_ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/32071/3/Implementation%20of%20positive%20reinforcement%20and%20negative%20reinforcement%20in%20the%20development%20of%20Rms%20prayer%E2%80%99s%20pillars%20gamification.pdf https://eprints.ums.edu.my/id/eprint/32071/ https://rigeo.org/submit-a-menuscript/index.php/submission/article/view/1948/1457 |
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