Real time cloth simulation using particle system and bounding volume hierarchy

Real-time clothing simulation is constantly being researched in and built to represent a virtual cloth that is similar as it would in life. Current issue in clothing simulation would be in the way to represent the cloth properties in the virtual environment in real time situation. The problem issue...

Full description

Saved in:
Bibliographic Details
Main Authors: Shapri, N.S.M., Ismail, I., Safei, S., Abdullah Bade, Sulaiman, R.
Format: Article
Language:English
Published: Seventh Sense Research Group 2020
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/26802/1/Real%20time%20cloth%20simulation%20using%20particle%20system%20and%20bounding%20volume%20hierarchy.pdf
https://eprints.ums.edu.my/id/eprint/26802/
https://doi.org/10.14445/22315381/CATI2P220
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.ums.eprints.26802
record_format eprints
spelling my.ums.eprints.268022021-04-21T06:54:38Z https://eprints.ums.edu.my/id/eprint/26802/ Real time cloth simulation using particle system and bounding volume hierarchy Shapri, N.S.M. Ismail, I. Safei, S. Abdullah Bade Sulaiman, R. Q Science (General) Real-time clothing simulation is constantly being researched in and built to represent a virtual cloth that is similar as it would in life. Current issue in clothing simulation would be in the way to represent the cloth properties in the virtual environment in real time situation. The problem issue also increases when the cloth is required to perform inter-collision with other object that is static or even moving. This paper proposed particle system model and using self-created Axis-Aligned Bounding Box (AABB) group under Bounding Volume Hierarchy (BVH) to help in collision computation and also reducing the time needed to compute collision resolution. The result of experiment shows real time behavior of cloth able to produce a realistic motion with acceptable frame per second. The result shows that the technique is capable of running in real-time having an average frame per second that is higher than the border line of 25 fps. The current technique still can be improved especially to find the best collision detection time on cloth node checking time properly. © 2020 SSRG International Journal of Engineering Trends and Technology. All rights reserved. Seventh Sense Research Group 2020 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/26802/1/Real%20time%20cloth%20simulation%20using%20particle%20system%20and%20bounding%20volume%20hierarchy.pdf Shapri, N.S.M. and Ismail, I. and Safei, S. and Abdullah Bade and Sulaiman, R. (2020) Real time cloth simulation using particle system and bounding volume hierarchy. SSRG International Journal of Engineering Trends and Technology (1). pp. 124-128. ISSN 2349-0918 https://doi.org/10.14445/22315381/CATI2P220
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic Q Science (General)
spellingShingle Q Science (General)
Shapri, N.S.M.
Ismail, I.
Safei, S.
Abdullah Bade
Sulaiman, R.
Real time cloth simulation using particle system and bounding volume hierarchy
description Real-time clothing simulation is constantly being researched in and built to represent a virtual cloth that is similar as it would in life. Current issue in clothing simulation would be in the way to represent the cloth properties in the virtual environment in real time situation. The problem issue also increases when the cloth is required to perform inter-collision with other object that is static or even moving. This paper proposed particle system model and using self-created Axis-Aligned Bounding Box (AABB) group under Bounding Volume Hierarchy (BVH) to help in collision computation and also reducing the time needed to compute collision resolution. The result of experiment shows real time behavior of cloth able to produce a realistic motion with acceptable frame per second. The result shows that the technique is capable of running in real-time having an average frame per second that is higher than the border line of 25 fps. The current technique still can be improved especially to find the best collision detection time on cloth node checking time properly. © 2020 SSRG International Journal of Engineering Trends and Technology. All rights reserved.
format Article
author Shapri, N.S.M.
Ismail, I.
Safei, S.
Abdullah Bade
Sulaiman, R.
author_facet Shapri, N.S.M.
Ismail, I.
Safei, S.
Abdullah Bade
Sulaiman, R.
author_sort Shapri, N.S.M.
title Real time cloth simulation using particle system and bounding volume hierarchy
title_short Real time cloth simulation using particle system and bounding volume hierarchy
title_full Real time cloth simulation using particle system and bounding volume hierarchy
title_fullStr Real time cloth simulation using particle system and bounding volume hierarchy
title_full_unstemmed Real time cloth simulation using particle system and bounding volume hierarchy
title_sort real time cloth simulation using particle system and bounding volume hierarchy
publisher Seventh Sense Research Group
publishDate 2020
url https://eprints.ums.edu.my/id/eprint/26802/1/Real%20time%20cloth%20simulation%20using%20particle%20system%20and%20bounding%20volume%20hierarchy.pdf
https://eprints.ums.edu.my/id/eprint/26802/
https://doi.org/10.14445/22315381/CATI2P220
_version_ 1760230545381392384
score 13.211869