An exploration of experiential learning using business simulation and gamification: A case study
Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the stu...
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Online Access: | http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf http://umpir.ump.edu.my/id/eprint/40288/ https://doi.org/10.37134/jictie.vol10.2.6.2023 https://doi.org/10.37134/jictie.vol10.2.6.2023 |
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my.ump.umpir.402882024-02-08T06:31:21Z http://umpir.ump.edu.my/id/eprint/40288/ An exploration of experiential learning using business simulation and gamification: A case study Tan, Ru Fu Zetty Ain, Kamaruzzaman Zetty Adibah, Kamaruzzaman Galuh, Tresna Murti HF Commerce TK Electrical engineering. Electronics Nuclear engineering Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the student’s experience in using a business simulation and gamification platform on the student's knowledge of business competency and soft skills. This study also aimed to discover the experiential learning experience using the MonsoonSIM platform as a case study. This study used content analysis and narrative analysis to analyse the results. The focus group interview was carried out with the Universiti Malaysia Pahang Al-Sultan Abdullah (UMPSA) from Gambang and Pekan students who have played MonsoonSIM more than 10 times. The results indicated that business simulation and gamification can improve the students’ knowledge and soft skills by using MonsoonSIM. This study also provided significant implications for experiential learning, business simulation and gamification in the future for Malaysian education. Penerbit UPSI 2023 Article PeerReviewed pdf en cc_by_nc_sa_4 http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf Tan, Ru Fu and Zetty Ain, Kamaruzzaman and Zetty Adibah, Kamaruzzaman and Galuh, Tresna Murti (2023) An exploration of experiential learning using business simulation and gamification: A case study. Journal of ICT in Education (JICTIE), 10 (2). pp. 98-112. ISSN 2289-7844. (Published) https://doi.org/10.37134/jictie.vol10.2.6.2023 https://doi.org/10.37134/jictie.vol10.2.6.2023 |
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HF Commerce TK Electrical engineering. Electronics Nuclear engineering Tan, Ru Fu Zetty Ain, Kamaruzzaman Zetty Adibah, Kamaruzzaman Galuh, Tresna Murti An exploration of experiential learning using business simulation and gamification: A case study |
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Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the student’s experience in using a business simulation and gamification platform on the student's knowledge of business competency and soft skills. This study also aimed to discover the experiential learning experience using the MonsoonSIM platform as a case study. This study used content analysis and narrative analysis to analyse the results. The focus group interview was carried out with the Universiti Malaysia Pahang Al-Sultan Abdullah (UMPSA) from Gambang and Pekan students who have played MonsoonSIM more than 10 times. The results indicated that business simulation and gamification can improve the students’ knowledge and soft skills by using MonsoonSIM. This study also provided significant implications for experiential learning, business simulation and gamification in the future for Malaysian education. |
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Article |
author |
Tan, Ru Fu Zetty Ain, Kamaruzzaman Zetty Adibah, Kamaruzzaman Galuh, Tresna Murti |
author_facet |
Tan, Ru Fu Zetty Ain, Kamaruzzaman Zetty Adibah, Kamaruzzaman Galuh, Tresna Murti |
author_sort |
Tan, Ru Fu |
title |
An exploration of experiential learning using business simulation and gamification: A case study |
title_short |
An exploration of experiential learning using business simulation and gamification: A case study |
title_full |
An exploration of experiential learning using business simulation and gamification: A case study |
title_fullStr |
An exploration of experiential learning using business simulation and gamification: A case study |
title_full_unstemmed |
An exploration of experiential learning using business simulation and gamification: A case study |
title_sort |
exploration of experiential learning using business simulation and gamification: a case study |
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Penerbit UPSI |
publishDate |
2023 |
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http://umpir.ump.edu.my/id/eprint/40288/1/An%20exploration%20of%20experiential%20learning%20using%20business%20simulation%20and%20gamification.pdf http://umpir.ump.edu.my/id/eprint/40288/ https://doi.org/10.37134/jictie.vol10.2.6.2023 https://doi.org/10.37134/jictie.vol10.2.6.2023 |
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